Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE CUBE: INFINITE TOWER
Showing 1-6 of 6 entries
Update: Aug 29 @ 8:45am

Ver_1.4

  • Capped maximum number of bosses to spawn:
    • Panzers: Max 8
    • Manglers: Max 16
    • After Level 128, all boss rounds will have the same number of bosses
  • Slightly increased boss spawn rate
  • Replaced Ray Gun with BO1 version (more damage, better looking FX)
  • Uploaded in ALL LANGUAGES. This should fix the startup issues for some people

Update: Jul 5 @ 4:26pm

Ver_1.3.1

  • Oops. Previous version had testing values. This version has the correct starting points and tokens.

Update: Jul 5 @ 10:44am

Ver_1.3

  • Removed Magmagat because it would sometimes cause permanent zombie pathing issues.
  • Added Ray Gun Mk2 Variants from BO4

Update: Jun 7 @ 9:05am

Ver_1.2

  • Improved interactions with the "buy weapon" trigger
  • Decreased cost of weapon odds upgrade from 4 tokens to 3 tokens
  • Removed Acidgat from weapon pool. It was causing pathing issues that I couldn't solve :(

Update: Jun 1 @ 1:06pm

Ver_1.1

  • FIXED BUG where cube wouldn't reset after killing all bosses. Now killed bosses will count, no matter how they died
  • FIXED BUG where zombies and bosses would sometimes get pushed into the middle and slowly fall through the center hole
  • Increased brightness of lights... just because

Update: May 29 @ 6:48pm

Ver_1.0

  • INITIAL RELEASE