Garry's Mod

Garry's Mod

Halo: CE Spartan Player Models
16개 중 1~10개 표시 중
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업데이트: 2024년 12월 5일 오후 12시 26분
작성자: Misterlegodude

Added pre-rendered spawn icons

업데이트: 2024년 7월 25일 오후 7시 04분
작성자: Misterlegodude

DEFINITIVE FINAL EDITION UPDATE

Redone materials and textures to resemble the original game as closely as possible
- Detail texture is now rendered over cubemapping (and certain other transparent effects due to bad alpha sorting, can't fix this, sorry)
- Visor now has a subtle fresnel effect
- Armor colors taken directly from the game

Redone view model hands
- More proper model with less jank looking fingers and rigging
- Rubber suit material's cubemapping is now properly colored and has a subtle fresnel effect

Redone player model hitboxes
- Hitboxes are now an exact fit for each body part for more accurate and realistic hit detection
- Applied hitbox type values to the corresponding hitboxes so that they properly calculate damage per body part

Addon now uses and requires the 'Env_Lightmap' material proxy addon to prevent the model from glowing in the dark due it's use of static cubemaps

업데이트: 2021년 6월 29일 오전 3시 52분

Corrected visor and armor cubemap directons (were previously mirrored)
Gave first person arms a new and correct cubemap for the rubber/not armored parts
Slight tweak to the cubemap tint color for Master Chief's armor

업데이트: 2021년 5월 27일 오전 12시 51분

Reflection masks were a bit darker than they were supposed to be

업데이트: 2021년 5월 24일 오후 9시 09분

Updated visuals to more closely resemble the original Xbox version where the armor detail texture is visible through the reflectiveness, thus making it appear more gritty and detailed

업데이트: 2020년 3월 12일 오전 4시 31분

Made armor reflection tinted by the armor color for a more 'game accurate' look
Fixed detail texture making the armor overly bright

업데이트: 2019년 2월 16일 오후 2시 26분

Minor shading tweak - Removed $halflambert

업데이트: 2018년 9월 24일 오전 3시 36분

None Provided

업데이트: 2018년 9월 22일 오전 9시 12분

Fixed ragdoll weight being floaty

업데이트: 2018년 9월 17일 오후 1시 09분

Removed 'env_cubemap' skin because some maps (and parts of maps) would leave the player model without a reflection
Models now only use Halo's cubemaps
Added detail texture to the player models and view models
Minor tweaks to the player models, textures, and materials
Player model ragdolls now have a proper physics model