Easy Red 2

Easy Red 2

Yugoslav Vehicles - We Were Brothers
Viser 51-60 af 70 forekomster
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Opdatering: 5. juni kl. 19:45

reupload fix

Opdatering: 5. juni kl. 19:18

- fixed the sight position on the M2 Browning for the BOV

Opdatering: 5. juni kl. 6:32

- added a new texture to the BOV's M2 Browning gun
- increased the size of the sight hole on the M2 Browning

Opdatering: 3. juni kl. 19:23

- fixed the vision sight location on the M-84

Opdatering: 3. juni kl. 19:20

- Mistaken upload

Opdatering: 30. maj kl. 17:02

- Reupload because the BOV wasn't working for some reason.

Opdatering: 30. maj kl. 16:15

- Changed the seating type on the BOV to be more accurate
- reduced the speed of the G2 Galeb a bit

Opdatering: 30. maj kl. 15:41

- decreased the G2 Galeb's .50 cal ammo from 1000 rounds to 160 and reduced how much the 2nd seat can look around
- decreased armor on the Praga

Opdatering: 30. maj kl. 12:32

- Added the G2 Galeb attack plane

"A flimsy trainer but nonetheless a dedicated attacker, this aircraft is perfect for bombing people that don't have an air force and not much more beyond that. It has two seats, and the 2nd seat allows you to quickly look behind the plane."
(Exclusive feature to two-seater aircraft)

Cockpit is a WIP, will be improved after the release of the 4th and final Slovenia mission.

IMPORTANT - IT DOES NOT HAVE LANDING GEAR. if you want to test it, assign it to a very high vehicle spawner in a test mission.



- Added the BOV APC

"The mainstay of any Milicija force in the former Yugoslavia, this APC is much faster than a tracked alternative and can hold up to 8 crewman inside, and most importantly, it is fully enclosed with a Browning .50 cal and WORKING SMOKE GRENADES for defense. It is best used for quick flanking maneuvers and protecting tanks."

The inside will be fully modeled after the release of the 4th and final Slovenia mission.

Opdatering: 28. maj kl. 13:26

- removed the reload time on the T-55 coaxial MG
- changed AI behavior of the TAM 150 and Flatbed so that all passengers eject when an enemy is detected