Europa Universalis IV
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Обновление: 10 мая в 17:05
автор: Mambo™

Обновление: 7 мая в 14:42
автор: Mambo™

Обновление: 7 мая в 13:09
автор: Mambo™

Обновление: 2 мая в 19:26
автор: Mambo™

Quick HRE Update:
HRE ideas:
traditions replace +2 dip rep with 20% manpower and -10% dev cost
replace +1.5 yearly legitimacy with 1.5 prestige and 1 free policies in 1st idea
buff morale 15% to 20% and add 20% land FL in 2rd idea
replace +33% improve relation with +1 possible policy and 15% trade eff in 3rd idea
buff tax 20% to 33% and add 15% production eff in 4th idea
add 20% province warscore cost to 5th idea
add 20% manpower recov to 6th idea
buff gov cap to 20% and add 5% idea cost in 7th idea
finisher add -5% tech cost

added triggered modifier to HRE Elector
+2 splendor

added triggered modifier to HRE Emperor
+2 splendor
10k Manpower against imperial enemies
25k Manpower against imperial enemies (1500)
50k Manpower against imperial enemies (1550)

Reworked Imperial Reforms:
It's too long for me to track everything just check ingame tbh

P.S.:England/GBR mission changes:
Abolish Villeinage:
nerfed dev cost from 10% to 5%

Discover America:
Remove Colonial Venture Act (England can't choose trade goods anymore)

The Acts of Union:
change modifier from
-5% dev cost to 2.5% dev cost
-1 local unrest
add -10 province gov cost
add -15% province gov cost

Rule Britannia modifier from
+25% National sailors modifier to 20% National sailors added 20% marines FL
+25% Ship trade power
+25% Trade steering
−10% Reduced liberty desire on other continent

Dominate New World:
+25% tarrifs
+10% trade eff
add 50% vassal FL
add 100% vassal MP

Обновление: 1 мая в 17:37
автор: Mambo™

Germany Patch
Bohemia: (Great Moravia adjusted for now)
traditions buff advisor cost from 10% to 15% and replace 10% IA gain to 10% land fire DMG
replace 3 tolerance of heretics with 5% manpower recov and 15% true faith Manpower 1st idea
switch 2nd and 3rd idea
buff shock DMG received from 5% to 10% in 2nd idea
add +1 yearly prestige to 3rd
add no negative penalities from wrong religion to 4th idea
add 5% idea cost to 5th idea
replace 10% stab cost with 10% regiment cost
replace 25% cost of advisor culture with +2 max hostile attrition

Hungary: (It's German yes)
traditions nerf CCA from 20% to 15% and replace -1 yearly army to 10% recover morale
switch 1st and 7th idea
add -1 yearly army to 1st idea
add -5% cav cost to 2nd idea
remove gold depletion in 4th idea
replace inf/cav ration to -20% gold depletion finisher

Swabia:
add 5% disc to 1st idea
nerf interest from 0.5 to 0.25 in 2nd idea
add 0.25 inf shock to 3rd idea
replace +1 dip relation with 10% manpower recov and 25% reinforce speed 4th idea
replace 10% advisor cost with 5% dev cost 5th idea
moved 10% advisor cost to 6th idea
replace -15% AE with 20% morale recov and 0.25 art fire
nerf finisher 15% morale to 10%

Brandenburg:
replace traditions with 10% morale and 10% AE impact
replace 10% morale with 1 yearly prestige in 4th idea
replace 5% burhger/nobles loyalty to 15% construction cost

Teutonic Order:
tradition buff CCA from 10% to 15%
add 15% land FL to 2nd idea
replace 10% ICA with 10% shock dmg and 10% morale in 4th idea

Pomerania:
traditions buff morale from 10% to 15%
replace embargo effi with 10% navy morale in 1st idea
add 25% trade steering to 2nd idea
replace 25% trade steering with 1 naval bonus off owned coast in 3rd idea
replace 15% merc maint with 5% land maint in 5th idea
add 5% goods produced to 6th idea
add 100% light ship CA in 7th idea
add 5% disc as finisher

Westphalia:
replace traditions +1 diplomat and 20% land forcelimit with 15% siege ability and +1 land leader manuever
nerf idea cost from 10% to 5% and add +1 tolerance of heretics 1st idea
replace 5% dev cost with -1 national unrest 2nd idea
add 20% land FL to 3rd idea
switch 6th and 7th idea
add 7.5 disc to 7th idea
replace 5% disc for 10% movement speed and +1 art vs fort

Hanover:
add 10% morale to 1st idea
nerf 10% dev cost to 5% in 2nd idea
change +1 dip relation to 0.5 cav fire and 10% CCA
nerf fire DMG received from 15% to 10%

Bavaria:
replace 50% change of new hair with 10% morale
add 50% change of new hair to 1st idea
add 10% goods produced to 2nd idea
add 10% improve relations in 3rd idea
add 10% AE impact in 5th idea
add 5% ICA to 6th idea
buff yearly army tradition from 0.5 to 0.75 and add 0.25 cav shock
nerf dev cost from 10% to 7.5% finisher

Germany:
traditions replace +1 yearly legitimacy with 10% art from back row and buff 15% ICA to 25% ICA
replace -2 national unrest to 20% gov cap in 1st idea
add 10% land fire DMG to 3rd idea
add naval morale 10% to 4th idea
add 15% manpower to 5th idea
add 10% army morale to 6th idea
add 15% caravan power to 7th idea
replace finisher +1 dip relation to 20% land forcelimit and 33% reinforce speed

Austro-Hungary:
traditions replace 10% morale and 2 dip rep with 10% manpower recov and 15% province warscore cost
add 15% morale to 1st idea
add 15% land forcelimit to 2nd idea
add -0.33 interest per annum in 3rd idea
add no religions penalty in 4th idea
add 15% gov cap to 5th idea
add +1 land leader manuever to 6th idea
finisher replace no religions penalty with 30% reinforce speed and 5% recover morale

Обновление: 1 мая в 15:05
автор: Mambo™

East Asia and South East Asia Patch
Malaysia:
add 1 colonist to 1st idea
nerf galley CA from 25% to 10% and add 25% sailors and possible marines to 2nd idea
add 20% reinforce speed to 3rd idea
nerf 15% navy morale to 5% in 4th idea
add 15% manpower recov to 5th idea
add 5% disc to 6th idea
finisher nerf ship durability from 10% to 5% and add +1 attrition to enemies

Siam: (easier formable now)
nerf cav fire from 1 to 0.5 and cav CA from 15% to 10% in 2nd idea
nerf dev cost from 10% to 5% 4th idea

Korea:
traditions replace -10% construction cost with 30% colonial range
replace +50% inno gain and -5 admin advisor cost to +1 colonist and +20 settler in 2nd idea
remove navy morale and buff ship durability to 10% in 6th idea
add 50% inno gain to 7th idea

Japan:
nerf manpower from 20% to 10% and add 10% sailors
nerf ship durability from 10% to 5% add 5% morale of navies to 4th idea
add 10% land fire damage to 5th idea
add +1 colonist to 6th idea
replace -15% AE with -10% idea cost and 10% land FL

Qing:
buff possible banners from 30% to 33% in 1st idea
add -5 years of seperatism to 4th idea
replace finisher 15% advisor cost with 15% naval morale and Siberian frontier and auto explore adjacent

Yuan:
Traditions nerf manpower from 25% to 20%
buff shock DMG from 10% to 20% and add 5% cav cost to 4th idea
buff movement speed from 15% to 20% in 5th idea
finisher add Siberian frontier and auto explore adjacent

East Asia and South East Asia Patch
Malaysia:
add 1 colonist to 1st idea
nerf galley CA from 25% to 10% and add 25% sailors and possible marines to 2nd idea
add 20% reinforce speed to 3rd idea
nerf 15% navy morale to 5% in 4th idea
add 15% manpower recov to 5th idea
add 5% disc to 6th idea
finisher nerf ship durability from 10% to 5% and add +1 attrition to enemies

Siam: (easier formable now)
nerf cav fire from 1 to 0.5 and cav CA from 15% to 10% in 2nd idea
nerf dev cost from 10% to 5% 4th idea

Korea:
traditions replace -10% construction cost with 30% colonial range
replace +50% inno gain and -5 admin advisor cost to +1 colonist and +20 settler in 2nd idea
remove navy morale and buff ship durability to 10% in 6th idea
add 50% inno gain to 7th idea

Japan:
nerf manpower from 20% to 10% and add 10% sailors
nerf ship durability from 10% to 5% add 5% morale of navies to 4th idea
add 10% land fire damage to 5th idea
add +1 colonist to 6th idea
replace -15% AE with -10% idea cost and 10% land FL

Qing:
buff possible banners from 30% to 33% in 1st idea
add -5 years of seperatism to 4th idea
replace finisher 15% advisor cost with 15% naval morale and Siberian frontier and auto explore adjacent

Yuan:
Traditions nerf manpower from 25% to 20%
buff shock DMG from 10% to 20% and add 5% cav cost to 4th idea
buff movement speed from 15% to 20% in 5th idea
finisher add Siberian frontier and auto explore adjacent

Обновление: 1 мая в 11:28
автор: Unk

Africa Patch
Morocco:
replace 25% naval force limit with 10% Galley CA
move and buff 10% CCA to 20% in 1st idea
move 25% naval force limit to 2nd idea
move idea cost and piety to 3rd
move trade eff and caravan power to 4th
move land maintenance to 5th idea and add 5% disc
move privateer efficiency to 6th idea

Tunis:
nerf Galley CA from 20% to 10%
replace 1 dip relation to 5% disc in 2nd idea
nerf yearly navy tradition from 1 to 0.5 and replace 10% privateer eff to 10% production eff in 3rd idea
buff trade eff from 5% to 10% and nerf domestic trade power from 20% to 10%
replace tolerance and piety with 10% dev cost
nerf naval force limit from 25% to 15%

Al-Andalus:
replace 100% vassal force limit with 5% disc 2nd idea
add 20% naval FL in 3rd idea
add +33 settler in 6th idea
finisher replaced from 10% goods produced to can build galleon and caravel ships

Etihopia/Aksum:
move +1 yearly legitimacy to 1st idea
replace 2nd idea with 5% goods produced and 5% dev cost
replace +1 dip rep with 10% morale
Aksum ideas:
replace traditions with 10% morale and +1 missionary
add 5% dev cost to 1st idea
add -0.03 war exhaustion to 2nd idea
moved 5 disc to 3rd idea
add 20% fort defense to 4th idea
add -15% land attrition to 5th idea
move and buff to 25% gov cap in 6th idea
add 0.5 yearly army tradition as finisher^

Songhai:
buff tradition 0.5 army tradition to 0.75
buff morale from 10% to 15% in 3rd idea

Mali:
replace 20% income from vassals to +1 colonist and 25% colonial range (yes funny african colonizer gooo brrrrr)
buff 10% Manpower to 20% in 3rd idea
add 10% heavy ship CA in 5th idea
add 15% tarrifs to 7th idea

Kongo:
buff tradition from 20% to 30% land attrition
add yearly legitimacy to 2nd idea
buff mil tech cost from 10% to 15% in 3rd idea
buff ICA from 5% to 10% in 5th idea
add 10% navy morale to 7th idea

Kilwa:
Traditions replace 25% naval FL with 5% disc
buff colonial range from 20% to 50% and trade range from 25% to 50% in 1st idea
move idea cost and add 10% navy morale to 2nd idea
move yearly legitmacy and add 10% morale to 3rd idea
move 10% trade company investment cost and add 25% naval FL to 4th idea
add 10% trade eff to 6th idea
nerf dev cost from 10% to 5% and add 10% goods produced 7th idea
add 25% national sailors and possible marines as finisher

Обновление: 1 мая в 9:32
автор: Unk

Europe and Middle East Patch
Overall:
Ideas Changes:
England/GB:
Traditions Morale of Navies changed from 20% to 10%
Heavy ship CA from 15% to 7.5%
change diplo annexation to 2 dip slots
move global tarrifs to 6th idea and change to +1 colonist
change 3rd idea to 10% morale and 25% parliment backing chance
add +1 prestige to 4th idea
add 20% manpower recov to 5th idea
reduce marines from 50% to 25% and add 25% sailors 7th idea

France:
Colonist +1 in 4th idea
Change -50% native assimilation and uprising to 100%
finisher Reduce dev cost from 10% to -5%

Castile/Spain:
change starter Art Fire to 15% ACA (Inclined to keep Art fire sorta)

Portugal:
replace Traditions fleet movement speed with +1 colonist
reduce construction cost from 15% to 10% 6th idea
replace +1 art fire to 10% ACA 7th idea
Austria:
Interest per annum reduced to -0.25 5th idea
Reinforce cost reduced to 20% 7th idea

Italy:
traditions reduce global trade power from 20% to 10%
buff stability cost from 10% to 15%
change navy idea to 7.5% morale and 10% galley combat ability 3rd idea
buff ICA from 15% to 20% 2nd idea
add 10% gov cap to 5th Idea
add 10% morale to 6th Idea

Poland/PLC:
move ICA to first idea
nerf CCA from 33% to 20% 4th
nerf morale from 15% to 10% 7th idea
PLC ideas:(make them on par with Polish)
nerf ICA to 10% 6th idea
add 20% Manpower 6th idea
add 15% morale to last idea
LIT PLC ideas:
add 15% morale to 2nd idea

Ottomans:
change 15% CCA to 10% ICA

Persia:
reduce morale to from 15% to 10%
reduce CCA from 15% to 10%
reduce manpower from 15% to 10%
remove dev cost from 6th idea

Muscovy/Russia: (Mission Tree will be more nerfed)
nerf from 10% morale to 5%
Russian Ideas:
buff -10% artillery cost to -20%
buff 5% morale to 10%

Netherlands:
buff siege ability from 10% to 15%
buff fire damage from 10% to 15% and add 15% fire damage received

Prussia: (Prussian Monarchy will be changed a bit)
Morale reduced to 15%
reduce army tradition decay from -1% to -0.5%

Sweden/Scandi:
buff construction cost from 5% to 10%
replace building for +1 naval bonus off owned coast
reduce morale of navies from 20% to 15%

Обновление: 1 мая в 9:24
автор: Unk