Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Stamina System
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更新:4月27日 @ 16時43分
更新者:Ulfkarl

Optimized AI retreat behavior to improve performance in large battles
Enhanced enemy detection logic for agents with low stamina
Reduced unnecessary calculations when agents are resting
Fixed potential performance drops when many agents retreat simultaneously
Code optimizations to maintain smooth gameplay even with many active agents
No functional changes to stamina mechanics or retreat behavior - everything works the same, just faster

更新:4月27日 @ 12時41分
更新者:Ulfkarl

HOTFIX: Made the stamina bar automatically hide when stamina is full for a cleaner HUD experience.

更新:4月27日 @ 11時43分
更新者:Ulfkarl

Implemented a fully dynamic stamina bar integrated into the HUD, visually tracking the player's stamina percentage in real time.

更新:4月26日 @ 11時55分
更新者:Ulfkarl

Tactical retreat improvement:
Agents will now continue retreating if an enemy approaches too close while they are resting due to low stamina, dynamically maintaining a safe distance.

Immersion improvement:
Stamina debug messages (InformationManager) have been disabled for a cleaner and more immersive combat experience.

更新:4月25日 @ 9時04分
更新者:Ulfkarl

Fixed a crash that could occur during tournaments when agents ran out of stamina.
Improved team validation to prevent rare edge-case crashes in special mission types.
Minor internal cleanup to improve stability.

更新:4月24日 @ 15時08分
更新者:Ulfkarl

Minor changes.