Garry's Mod
Kelp Dome
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Ενημέρωση: 19 Ιουλ στις 17:09
από Vuvufan218

I hope this works ¯\_(ツ)_/¯

Ενημέρωση: 19 Ιουλ στις 16:26
από Vuvufan218

I flarped everything =) sorry mark

Ενημέρωση: 8 Ιουλ στις 19:11
από Vuvufan218

this is just a new thumbnail update because I didn't think to do this earlier =)

Ενημέρωση: 8 Ιουλ στις 19:04
από Vuvufan218

3d skybox smile
it doesn't look great but I like it still

Ενημέρωση: 6 Ιουλ στις 17:15
από Vuvufan218

made changes to the dome, making it taller and adding supports.
edited some geometry, including the while walls and bumpers, to look a bit nicer.
trimmed up the green square on the outside so it's not a square anymore, now it looks a bit better with the skybox.
I technically added a (basic) 3d skybox, but I still can't seem to get it working. Maybe I'll have another update shortly after this one where I figure it out.
Possibly improved performace? Did something that WOULD improve it but it never seemed like it ran poorly so =/
Lighting!

ps: I changed some block sizes again, if us Murkus-goers can crouch jump on them now, then ttt2 uses half-life 2 crouch jump heights. If not, then I'm gonna be frustrated.

also, not a map change but a page change: I updated the thumbnail, and replaced the pictures in the carousel with new ones from the updated map. just in case you wanted me to.

Ενημέρωση: 7 Μαϊ στις 14:42
από Vuvufan218

updated thumbnail

Ενημέρωση: 7 Μαϊ στις 14:37
από Vuvufan218

Added Ink Splatters that negate fall damage if you land on them.
Added little poles to the grate platforms. They *can* block bullets but they're really really thin.
Changed the textures on the backs of signs, that you wouldn't be able to see while in-bounds during normal gameplay
Removed a texture that I was using as a default when first building the level, it was still placed on a couple of surfaces that were in-between blocks or otherwise not viewable during normal, in-bounds gameplay.
Tweaked some textures, mostly underside of grate platforms.
Made the smaller blocks on the grate platforms a *little* bit smaller, ~90%. Maybe this will let us jump on them on the Murkus server.
Credit(?) room in the blue building :)
Textures should now be Pak'ed, meaning they'll hopefully be there even if you aren't subscribed to this map or a collection that it is in.

Ενημέρωση: 30 Απρ στις 20:41
από Vuvufan218

See previous changelog, because I don't think I actually used the new map file last time.

Ενημέρωση: 30 Απρ στις 20:17
από Vuvufan218

Testing a non-random weapon spawn because I still haven't been able to test the random ones after last update pushed.
Also testing a no-fall damage zone, that's what the green pad is supposed to be near the center of the map. If it works, expect to see a few more around the map in a future update.

edit: lmaoooo this map never actually updated

Ενημέρωση: 28 Απρ στις 15:03
από Vuvufan218

I moved the random spawns up a few units, maybe that'll work