Barotrauma
Lethal Company Gamemode
21개 중 1~10개 표시 중
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업데이트: 2025년 8월 4일 @ 오전 6시 53분

-Translation fixes for bestiary and tutorial

업데이트: 2025년 7월 15일 @ 오후 2시 07분

Now you will be twice spammed about reading instructions before playing.

업데이트: 2025년 7월 15일 @ 오후 12시 21분

업데이트: 2025년 7월 15일 @ 오후 12시 20분

I found a way to bring npc in outposts back in to their cabins.

업데이트: 2025년 7월 7일 @ 오전 6시 33분

-Fixed ability to install gun for stock CR4P-PY

업데이트: 2025년 6월 9일 @ 오전 4시 04분

-Now you should be allowed to open doors if you have wreck_id or autoinjector headset in your inventory.
(idcard,idcardwrecked,headset,autoijnectorheadset)

-Fixed missing wire in CR4P-PY mk3 that stops timer forever. Kinda sad no one reported that for this long...

업데이트: 2025년 5월 12일 @ 오후 3시 09분

-Bestiary now duplicated as book. You can find it in ship and station.
-CR4P-PY now spawns closer to station.
-Free diving suit walking speed debuff removed, propulsion speed debuff decreased. Oxygen consumption decreased 2 times. (Since you can duplicate them infinitely i want them to be less annoying to deal with. You still can beat the game using only free suits and completely ignoring oxygen management, but on the other side you will have less protection and speed, so i think its fine)
-Several typos have been corrected

업데이트: 2025년 4월 24일 @ 오전 4시 36분

-All modded wrecks are duplicated so there are less chances you see vanilla onse

업데이트: 2025년 4월 14일 @ 오후 4시 41분

-No more charybdis, its way too passive outside the abyss(
-Some husks adjustment. On 50+ difficulty If people had no fuel for steam cannon, it might be way too slow/hard to deal with, so there are less usual husks and for lower difficulty less elite husks.

At this point mod is completed. Thx for beta test ya all XD
(I might fix something i found poorly balanced/glitchy or if someone tells that 30 crawlers is too much, but yeah, i did everything i wanted this mod to be)

업데이트: 2025년 4월 14일 @ 오후 3시 36분

-Added alien pistol without ammo as starting gear. Thats kinda dissapointing that you can completely miss it untill the end of campaign.
-Heavily increased amount of crawlers on 50+ difficulty. It was way too easy with genes, harpoons and good melee.
-One special enemy will spawn on main path, not inside submarine.
-Company shelf UI size is 1.5 times bigger. Sorry for that.