Barotrauma
Lethal Company Gamemode
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更新:8月4日 @ 6時53分
更新者:Kookoorooza

-Translation fixes for bestiary and tutorial

更新:7月15日 @ 14時07分
更新者:Kookoorooza

Now you will be twice spammed about reading instructions before playing.

更新:7月15日 @ 12時21分
更新者:Kookoorooza

更新:7月15日 @ 12時20分
更新者:Kookoorooza

I found a way to bring npc in outposts back in to their cabins.

更新:7月7日 @ 6時33分
更新者:Kookoorooza

-Fixed ability to install gun for stock CR4P-PY

更新:6月9日 @ 4時04分
更新者:Kookoorooza

-Now you should be allowed to open doors if you have wreck_id or autoinjector headset in your inventory.
(idcard,idcardwrecked,headset,autoijnectorheadset)

-Fixed missing wire in CR4P-PY mk3 that stops timer forever. Kinda sad no one reported that for this long...

更新:5月12日 @ 15時09分
更新者:Kookoorooza

-Bestiary now duplicated as book. You can find it in ship and station.
-CR4P-PY now spawns closer to station.
-Free diving suit walking speed debuff removed, propulsion speed debuff decreased. Oxygen consumption decreased 2 times. (Since you can duplicate them infinitely i want them to be less annoying to deal with. You still can beat the game using only free suits and completely ignoring oxygen management, but on the other side you will have less protection and speed, so i think its fine)
-Several typos have been corrected

更新:4月24日 @ 4時36分
更新者:Kookoorooza

-All modded wrecks are duplicated so there are less chances you see vanilla onse

更新:4月14日 @ 16時41分
更新者:Kookoorooza

-No more charybdis, its way too passive outside the abyss(
-Some husks adjustment. On 50+ difficulty If people had no fuel for steam cannon, it might be way too slow/hard to deal with, so there are less usual husks and for lower difficulty less elite husks.

At this point mod is completed. Thx for beta test ya all XD
(I might fix something i found poorly balanced/glitchy or if someone tells that 30 crawlers is too much, but yeah, i did everything i wanted this mod to be)

更新:4月14日 @ 15時36分
更新者:Kookoorooza

-Added alien pistol without ammo as starting gear. Thats kinda dissapointing that you can completely miss it untill the end of campaign.
-Heavily increased amount of crawlers on 50+ difficulty. It was way too easy with genes, harpoons and good melee.
-One special enemy will spawn on main path, not inside submarine.
-Company shelf UI size is 1.5 times bigger. Sorry for that.