RimWorld
VVE - Secondary Weapons
15개 중 1~10개 표시 중
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업데이트: 2025년 9월 4일 오후 8시 07분
작성자: 050

[Auto-generated text]: Update on 9/5/2025 12:07:37 PM.

  • Fix - some upgrade choices not being disabled even after selection.
  • Fix - texture layering on turrets for technicals.
  • Balance tweaks for MGs mostly involving firerate.
  • Many weapons, mostly MG accuracy from this mod are now affected by shooter skill. (CE performance unchanged)

업데이트: 2025년 8월 15일 오전 5시 40분
작성자: 050

[Auto-generated text]: Update on 8/15/2025 9:39:55 PM.

  • General misc. bug fixes, red errors should no longer show up on startup depending on which supported mods are loaded. (Part 2)

업데이트: 2025년 8월 3일 오전 12시 40분
작성자: 050

[Auto-generated text]: Update on 8/3/2025 4:39:59 PM.

  • General misc. bug fixes, red errors should no longer show up on startup depending on which supported mods are loaded.

업데이트: 2025년 7월 19일 오전 3시 16분
작성자: 050

[Auto-generated text]: Update on 7/19/2025 7:16:51 PM.

  • General bug fixes and code optimization to make the mod easier to work with. Less repetitive code using fewer PatchOperations and further file structure changes.
  • Attempt to fix bug related to the Roadkill and Bunsen's coaxial MG causing major problems with textures to no avail. Now Roadkill and Bunsen now comes with a coaxial machine gun instead of needing an upgrade.

업데이트: 2025년 7월 14일 오전 4시 25분
작성자: 050

[Auto-generated text]: Update on 7/14/2025 8:24:56 PM.

  • 1.6 compatibility.
  • File structure changes to accommodate new RimWorld version.
  • Paladin - 2 new turrets inspired by the M1128 MGS and M1296 Dragoon.
  • Paladin - explosive and EMP turret for use without CE.
  • General turret adjustments, some machine guns now have randomized burst counts- a new VF feature.
  • Visual bug fix for Mule/Roadrunner gun mount.
  • Slight visual edit for Nomad's HMG upgrade.
  • Increased passenger count for Tango.

업데이트: 2025년 5월 31일 오전 12시 21분
작성자: 050

[Auto-generated text]: Update on 5/31/2025 4:21:47 PM.

  • Some upgrade descriptions now show how much they reduce maximum load capacity.
  • Increased crew count for the following vehicles based on their real counterparts: Bulldog, Snatcher, Tango, Wagon, Badger, Louie, Marshal, Paladin, Springbok.
  • Combat Extended caliber-specific weapons (e.g. SPG-9, AGS-30, PKM) for technicals: Dinghy, Mule, Roadrunner, Trawler. Intended to be sidegrades instead of direct upgrades and for ammo type commonality. These new options are on the bottom left side.
  • Tango upgrade texture bug fix.
  • Tweaks for turret firemodes and rotation for Combat Extended. (no instant snapping and full auto firemodes for some)
  • Mod icon.

업데이트: 2025년 5월 10일 오후 4시 14분
작성자: 050

[Auto-generated text]: Update on 5/11/2025 8:14:49 AM.

  • Rocketswarm launcher option for Roadrunner
  • Integrated muzzle flash for the Flak Cannon
  • Bulldog's pintle machine gun: CE ammo bug fixed (now uses .50 BMG), has a new texture and no longer has angle restriction

업데이트: 2025년 5월 4일 오후 7시 52분
작성자: 050

[Auto-generated text]: Update on 5/5/2025 11:52:31 AM.

  • Door gun options for Louie and Cherokee
  • Self-propelled artillery upgrade for Wisent
  • Bug fix: Combat Extended HMG now uses .50BMG and Bulldog uses .30-06 Springfield again
  • HMG and MMG sounds from Modded Weapon Sound Replacement
  • Minor positioning adjustments and graphical error fixes
  • Vanilla turret stat balance adjustments
  • Integrated compatibility with LTS - Simple Ammo Pack

업데이트: 2025년 4월 27일 오후 5시 58분
작성자: 050

[Auto-generated text]: Update on 4/28/2025 9:58:15 AM.

  • Folder structure overhaul and cleanup, changing almost all folder paths. As an example, Combat Extended is now mostly handled with patches instead of a completely new load folder with its own unique Defs, which was making it very tedious to modify. Now it should be easier to update.
  • Compatibility patches for VVE: Tier 3 Upgrades. Make sure to load this mod after VVE: Tier 3 Upgrades.
  • New upgrade for Tango using Badger turret. Comes with smokepop ability and a coaxial machine gun.
  • Minor oversight and error fixes.
  • Vanilla and Combat Extended turret upgrade costs are now unified as a result of folder restructuring. Turret upgrades will be more expensive for Vanilla users and cheaper for Combat Extended users; roughly an average between the two.

EDIT, NOTICE
Combat Extended players may be affected if they had this mod before this update in an ongoing save! Vehicles may have to be respawned, even then affected vehicles may only take generic ammo like Steel. This was a major mistake on my part, and it won't happen in future updates again.

업데이트: 2025년 4월 25일 오전 3시 01분
작성자: 050

[Auto-generated text]: Update on 4/25/2025 7:01:29 PM.
Red errors related to major oversights should be corrected by now. Thanks to the commenters for pointing problems out!