Total War: ATTILA

Total War: ATTILA

Nova Attila
10개 중 1~10개 표시 중
업데이트: 2025년 8월 28일 오전 7시 51분
작성자: Yenza

UPDATE 9:

- Bugfixes for unit recruitments
- LUA script rewrite
- Implemented support for new mod TBA *Nova Attila: Dominium Macsen*

업데이트: 2025년 8월 14일 오전 9시 22분
작성자: Yenza

UPDATE 8, VERSION 1.5:

- New camera settings : you can now zoom in/out more in campaign map
- Fixed issue with Gaul having an empty faction name (and its names as it expands)
- Implementing debugging options for LUA scripts
- New startpos file!! : Vandals, Suebi, Visigoths & Ostrogoths has new starting situations
Vandals - moved to africa as if the just crossed from spain
Suebi - moved to spain as if they are just about to settle
Visigoths - moved to southern gaul, just about to enter spain
Ostrogoths - moved to northern italy, just about to head for rome

- Campaign AI : AI will now attack settlements more often
- Campaign AI : Adjusted & increased budgets
- Campaign AI : Adjusted prioritizes of attacking / defending
- Campaign AI : Adjusted settling in ruins
- Campaign AI : Implemented boosts for several factions (popups like Gaul & Palmyra will now stand a better chance)

- Battle AI : Will no longer always sally out when attacking an unwalled settlement
- Battle AI : Lowered the calculated 'tower strength' so that the AI considers attacking rather than just laying in siege

NEW ADDITIONS:
- Pikes are now always visible : Thanks to Noif1988!!
- New unlocked farm buildings : Thanks to Athanasios95gr!!
- New brighter ship textures : Thanks to Johny_Nawalonys!!

업데이트: 2025년 7월 14일 오전 9시 37분
작성자: Yenza

UPDATE 7, HOTFIX

- Fixed issue with Settings file that would be outdated, causing mod parts not to load

업데이트: 2025년 7월 14일 오전 8시 29분
작성자: Yenza

UPDATE 6

- AI will now recruit the new custom units (Eastern and Arabian units)
- WRE now has access to a few more foederati units! Thanks MaxCrow!! AI will also recruit these units!
- NEW FEATURE! Dynamic Faction Names! based on the mod by DETrooper, thank you!
Your faction name will change depending on the amount of regions you control, example:
1- 5 regions : Franks
6-12 regions : Frankish Kingdom
12+ regions : Frankish Empire

You can now immerse yourself as you conquer the lands around you!

업데이트: 2025년 7월 11일 오전 10시 28분
작성자: Yenza

UPDATE 5

- AI budget adjustments
- AI will be a bit more aggressive
- AI will now settle in wastelands

업데이트: 2025년 6월 18일 오전 8시 52분
작성자: Yenza

UPDATE 4, VERSION 1.1:

- WRE/ERE balancing
- Building time adjustments (migrating hordes will build faster - tents builds faster than houses)
- Fixed issue with VERY LONG conversion times
- Increased cost for buildings to match time it takes to construct them
- Improved AI in Siege battles (good luck!)
- Factions are now more eager to declare war on you depending on the size of your empire

업데이트: 2025년 5월 25일 오전 5시 37분
작성자: Yenza

UPDATE 3:

- Fixed new models for several units. There had been some issue with overriding the old models with the new one.

업데이트: 2025년 5월 23일 오전 7시 09분
작성자: Yenza

UPDATE 2:

- Total new reskin of all units in the game! HUGE and SPECIAL thanks to FireAndRun!
- Starting/early game spear-units has now been lowered to only take 1 turn to recruit. (TEST to see how AI will react!)
- Corrections with some other units recruitment turns

업데이트: 2025년 4월 25일 오후 2시 21분
작성자: Yenza

UPDATE 1:

- Many changes to the campaign AI (much, much better and fixes several issues with recruitments)
- Tweaks to AI in battles (morale, fatigues & how aggressive it is)
- Bug fixes with AI spending, construction and recruitments
- One big highlight is that I think I found and fixed the bug with AI just stopping with creating and recruiting armies (aka, it seemed to just 'give up' - NO MORE!)

ROMA INVICTA!

업데이트: 2025년 4월 3일 오전 11시 48분
작성자: Yenza

Initial release