Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
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Uppdatering: 7 maj @ 17:50

Version 1.2.7

  • Colorable skins for the player models have been separated into their own models.
  • A "citizen" variant of the Polygon Girl NPCs has been added. The "rebel" and "enemy rebel" NPCs have been renamed due to this.
  • NPCs now have author tags. Because I felt like it.
  • Along with the new spawn icon for the citizen NPC, a new spawn icon was made for the rebel NPC. The enemy NPC icon has been left untouched.

Uppdatering: 5 maj @ 2:02

Version 1.2.6

  • Polygon Girl NPCs now have their actor gender set to female.
  • Polygon Girl NPCs (only when using vanilla weapons for some reason?) now spawn with the following flags:
    • Gag: will not make idle sounds unless angry
    • Fade Corpse: the NPC's corpse will (attempt to) fade away on death
    • Medic: the NPC will attempt to heal players and other NPCs in the same squad
  • Once again, a vertex change related to the vertex change from before.

Uppdatering: 4 maj @ 2:02

Version 1.2.5b

  • Vertex change related to the vertex change from before.

Uppdatering: 4 maj @ 1:12

Version 1.2.5a

  • Vertex change related to the vertex change from before.
  • NPC weapons list now includes the 357. (so uh, good luck with that.)

Uppdatering: 3 maj @ 5:37

Version 1.2.5

  • On the "Rigged Hands" model, merged fingers into hands.
  • On both models, adjusted vertices elsewhere.

Uppdatering: 28 apr @ 22:02

Version 1.2.4.2

  • Adjusted sharp edges and vertices in the hands model's hands.
  • Model materials now use "dev/flat_normal" because the included bump map was flat in the first place. Because of this, the included bump map has been removed to save space. (No really, they were basically the exact same thing.)

Uppdatering: 26 apr @ 4:21

Version 1.2.4.1

  • Formerly a shared update, now an update solely for this version: Hands on the "polygirlHands" model have been widened.

Uppdatering: 25 apr @ 12:50

Version 1.2.4

  • Added an alternate model with actually-rigged hands! NPCs now use this version while I look for a way to randomize the models.
  • As part of a shared update with the Tower Unite versions of the model, sharp edges for the model have been moved around.

Uppdatering: 24 apr @ 7:20

Version 1.2.3d

  • Removed Combine Soldier animation references from the NPC model. I forgot to do that. Whoopsie.

Uppdatering: 24 apr @ 7:07

Version 1.2.3c

  • Changed Enemy Polgon Girl NPCs to use the "npc_citizen" class. (Gonna be real with you, I'm kind of a dummy for not consulting the base NPC lua scripts.)