Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
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Update: 20 okt om 14:02

Version 1.4.5

  • Model changes:
    • Improved weight paint on the Rigged Hands model's fingers.

Update: 14 okt om 2:40

Version 1.4.4

  • Model changes:
    • Weight paint corrections on Polygon Girl's upper torso.
    • Adjustments to the Physics Mesh shared across all models.

Update: 11 okt om 15:02

Version 1.4.3

  • Model changes:
    • Weight paint changes to the Rigged Hands model, in an attempt to make the hands feel more natural.

Update: 29 sep om 5:52

Version 1.4.2

  • Material changes:
    • Removed the unused "sunset" cubemap. (~4MB)
  • Polygon Girl NPC changes:
    • Rebel and Enemy Rebel NPCs no longer use the Rigged Hands model.

Update: 29 sep om 5:32

Version 1.4.1a

  • Model changes:
    • Vertex changes in the Rigged Hands model's hands.

Update: 29 sep om 5:08

Version 1.4.1

  • Model changes:
    • Arm and hand vertex changes on both models.

Update: 26 sep om 12:22

Version 1.4

  • Model changes:
    • Models are now rigged to Alyx's skeleton. This might break things.
    • The Rigged Hands model now has five fingers. Enjoy using finger guns!

Update: 3 jul om 23:55

Version 1.3.4c

  • Material changes:
    • Enemy skin has been made a bit darker.
    • Gold skin has been made a bit darker.
    • Adjustments to Draconic Base-related values.
  • File structure changes:
    • The "player color" material is now in the same folder as the rest of the materials.

Update: 18 jun om 17:19

Version 1.3.4b

  • Polygon Girl NPC changes:
    • Enemy Rebels no longer drop health vials.
  • Blood script changes:
    • Added "PlayerInitialSpawn" and "StartCommand" hooks to fix an issue where the blood script would not affect a player already wearing the Polygon Girl model, either when a server starts, or when they are connecting to a server.
    • General script optimizations.

Update: 12 jun om 3:00

Version 1.3.4a

  • Material changes:
    • "Gold/Australium" skin is now slightly darker.
  • Blood script changes:
    • Reverted entity spawn check change.
    • Script no longer affects ragdolls. (Why did I do that in the first place? Ragdolls don't bleed.)