Crusader Kings III

Crusader Kings III

War Lords
Affichage des entrées 1-10 sur 25
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Mis à jour le : 18 sept. à 7h25

v1.22

- Compatibility with CK3 v1.17

Mis à jour le : 19 mai à 8h31

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

Mis à jour le : 3 mai à 16h40

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

Mis à jour le : 1 mai à 12h54

v1.19

- Update for Crusader Kings 1.16

Mis à jour le : 22 avr. à 11h40

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

Mis à jour le : 17 avr. à 13h18

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

Mis à jour le : 13 avr. à 4h44

v1.16

- Allow player to lead AI armies if they are a trusted commander

Mis à jour le : 9 avr. à 12h46

v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

Mis à jour le : 7 avr. à 12h19

v1.14

- Add game rule that allows rulers to place their marshals in command

Mis à jour le : 5 avr. à 12h42

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer