Barotrauma
EK Mods - Definitive Edition
71개 중 1~10개 표시 중
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업데이트: 2025년 8월 19일 @ 오후 3시 13분

-fixed placeable sonar monitor

업데이트: 2025년 8월 9일 @ 오후 6시 06분

-added dual wield penalties to handguns, 357 revolvers, laser pistols, and gauss pistols (same as vanilla revolver)
-Removed afflictions given by Engineering headset and Long Range Radio

업데이트: 2025년 7월 26일 @ 오후 9시 28분

-Fixed an issue with Handguns not being able to properly fire
-reduced ragdoll "recoil" for handguns
-Handguns can now be duel wielded

업데이트: 2025년 7월 25일 @ 오전 10시 32분

-Fixed an incorrect value with non hybrid extended coilgun ammunition having half capacity of vanilla ammunition causing reduced ammunition amounts. capacities for hybrid coilgun and laser emitter ammo will remain the same.
-fixed an incorect value with hybrid toxin ammo not applying cyanide poisoning

업데이트: 2025년 7월 18일 @ 오후 4시 18분

-Fixed clothes being visible on Mercenary MK2 armor
-added back thermite 40mm and handheld grenade
-added back c-4 satchel charge
-added back diving grenade
-boring file optimization

업데이트: 2025년 7월 9일 @ 오후 1시 15분

-fixed fusion shells detonating prematurely

업데이트: 2025년 7월 9일 @ 오후 12시 31분

-MORE SHOP DECLUTTERING, this largely involves placeable machines and electrical items being removed from stores
-Reenabled the sledge hammer, functions as an unweidy, easy to obtain version of the boarding axe
-fixed a yellow bug with flechette railgun contained style indicators and textures clashing
-buffed the incendium fuel rod, lasts longer than thorium, (Fun fact) Thorium rods last longer than Normal Fulgerium rods when placed inside a reactor
-removed single torpedo recepies (its actually pretty rare in vanilla baro to use half items, presumably because fabs tend to pull from new items and cant combine existing used items)

업데이트: 2025년 7월 7일 @ 오후 8시 14분

-balanced EK Uniforms and armors to be more representative of their descriptions

업데이트: 2025년 7월 1일 @ 오후 7시 51분

fixed error in previous update

업데이트: 2025년 7월 1일 @ 오후 7시 44분

Bad update