Heroes of Hammerwatch II
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Обновление: 3 ноя в 19:55
автор: ValoriousRaph

Fixed Zzzap not triggering on spells.

Обновление: 3 ноя в 14:35
автор: ValoriousRaph

Thanks to Voltz pointing out that Flames of Devotion shows wrong numbers (but should have been working properly, still).

Обновление: 1 ноя в 4:36
автор: ValoriousRaph

Changes to everything but Wizard. Notes are in individual mods.

Обновление: 8 авг в 5:32
автор: ValoriousRaph

Changes to Rogue and Ranger. Read changelogs under those mods. Nothing *really* changed much, just shuffling of keywords.

Обновление: 4 июл в 1:01
автор: ValoriousRaph

Copying changes from latest Wizard and Warrior mods.

Обновление: 10 июн в 3:39
автор: ValoriousRaph

Mostly just updated things to the latest patch, though some got extra tags that I only saw due to the latest patch. No tags were removed, so they *are* different to the latest patch.

Обновление: 18 апр в 20:58
автор: ValoriousRaph

Updated strings to more clearly show that Weapon Mastreries affect Rogue, Warlock, Warrior, and Paladin skills. I didn't realise that the tags didn't show in the skills.

Changed Resisting Touch from 10/20/40% Armour and Resists to a flat 10/20/30 amount that scales with NG+.

Buffed Inner Flames damage from 8>15 and added a global Fire damage modifier to its skill orb.

Also added Sword Tag to Chaos Blade. Look out for a new mod that modifies Chaos Blade to scale with both Weapon Power *and* Spell Power. It's in a separate mod due to the files it overwrites.

Обновление: 14 апр в 19:20
автор: ValoriousRaph

Arcane Tag added to all Wizard spells.

Arcane Weaponry renamed to Arcane Wisdom. Damage from 10/20/40% to 5/10/20% (because now it affects spells) but 4x effective on staves (20/40/80%). A reason to not run shield on Transmutation Wizard; trade off survivability for damage.

Axes Tag and Weapon Damage Scaling added to Whirling Axes.

Dagger and Wand Tags added to Soul Shaper (wands trigger it but staves don't. I like the idea of a specialist one-hander).

Dagger and Wand Tags added to Soul Vortex, as well as Weapon Damage Scaling.

Physical and Lightning Tags added to Chaos Blade and Chaos Gates.

Larger Weapon Damage Scaling added to Chaos Blade.

Exploding Demise damage back to vanilla but Fiends now only last 5s with it.

Dagger Tag added to FoK, Flurry, and Mortal Strike.

Spell, Fire, Physical, and Lightning Tags added to Demo where appropriate.

Fixed Paladin Subclass bug.

Mace tag added to Blessed Strike and Judgement.

Weapon Damage Scaling added to Blessed Strike.

Обновление: 13 апр в 13:23
автор: ValoriousRaph

Thanks to Muffin's help, I realised I was an idiot.

Storm Axes now properly does Ice and Lightning damage and does them on direct hits.

Обновление: 12 апр в 17:53
автор: ValoriousRaph

Boosted the % chances on Frost Sorc.

Added scaling from Weapon Damage (*NOT* Weapon Power) to Flurry, Mortal Strike, Judgement, Rain of Arrows, Leap, and Chains.

Changed Lawbringer and Punish the Wicked from Disarm and Silence to Weaken and Vulnerability to better help on bosses.

Changed Turn Undead to Resisting Touch. Now gives +10/20/40% Armour and Resists for 4 seconds on cast.

Lowered Soul Vortex cooldown from 30s to 20s.

Increased Fiend lifetime from 30s to 90s, but if Exploding Demise is taken, it lowers time to live to 10s.

Exploding Demise damage doubled.

Changed Culling Axes to Storm Axes. Now throws four axes and does Ice and Lightning damage on rebound (don't know why it doesn't on inital hit). Scales with Ice and Lightning Spell Tags, as well as Physical.

Buffed Burning Axes damage to compensate for only 2 axes compared to Storm's 4. Orbs are incompatible with each other.

Restored (and tweaked) Crackshell's Bleeding Axes. Now inflicts 1/2/3 bleeding stacks on hit.

Suggestions by user Pataco, along with my own flair and additions.