Heroes of Hammerwatch II

Heroes of Hammerwatch II

NSR - All In One - Boost
Affichage des entrées 11-16 sur 16
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Mis à jour le : 11 avr. à 5h03

Apparently, neither Second Wind change worked like I had hoped, and Primalist Strikes didn't scale with Lightning or Ice for the upgrades.

Second Wind now heals mercs, and should heal other players.
Primalist Strikes has had Ice and Lightning tags baked into the basic skill, as having them on the upgrades did nothing due to them being % based.
Primal Totems now have both Ice and Lightning scaling on *either* of the upgrades, due to the Ice orb just overwriting Lightning orb.

Neither of the last two changes are ones I *really* love, but they improve the scaling properly, which I want, and Primalist needs all the help it can get.

Also added Physical Tag to Magic Missiles. Why didn't this have this??

Mis à jour le : 8 avr. à 3h32

Fixed Archery skill spheres not affecting Crossbows properly.
Added Lightning Tag to Lightning Pillars orb.
Added Fire Tag to Fiery Leap orb.
Minor description and test fixes.

Mis à jour le : 7 avr. à 16h45

Changed Blastwave to Frostfire Bolt. Now adds 33%/66% damage as ice in addition to slow. Scales by both Fire and Ice Spell tags. Idea by user Pataco.

Mis à jour le : 6 avr. à 16h22

As per user Pataco's request, I've lowered the hydra spawned in one cast to two, but allowed multiple placements. Allows 2>4>6 placements when having the skill orbs. Also lowered the cooldown so that you can get more out. You may still need the Arcane Intellect cooldown reduction orb, though.

Mis à jour le : 28 mars à 16h48

Note to self: Don't mod at 6am.

Fixed info.xml from just saying Warlock. Yes, Val, you need to do more than copy/past >.<

Re-added Melee tag to Drain Essence. Should now work with all weapons *and* Demon's Tail and Chaos Blade.

Mis à jour le : 28 mars à 14h17