tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
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Oppdatering: 7. mai @ 19.11

Version 0.6 has been published to Stable tModLoader v2025.3

- Added tooltips to mark changes to items that were not previously listed in game such as the Rogue 101 line's Exhaustion removal

- Reworked the Oneirophobia weapon dropped by Primordials, turning the free summon into an alternate attack and reducing the damage if any summon slots are used to keep it balanced for all classes!

- New balance changes for Bow of Light and most Unofficial Calamity Bard/Healer and Ragnarok items through all of Post Moon-Lord!

- Post Moon Lord Scythe progression crafting has been mixed around a bit so recipes never use the same scythes

- New recipe added for the Olympic torch

- Moved the placement of the Executioner's Contract line of accessories to later into the game

- A few other rag-tag balance changes like the steel and durasteel armour buffs and a small nerf to the Red Crescent

- Exectioners contract is now moved to post Polterghast from post Lich
- As well as this Sealed contract is moved to post Supreme Calamitas from post Lunatic Cultist

- Cobalt gong damage reduced from 160-140

Oppdatering: 5. mai @ 17.09

Version 0.5 has been published to Stable tModLoader v2025.3

- Removed the dependancies for the Catalyst and Hunt of the Old God mods, however, these changes are now pushed to the official DLC mod!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3476565713

- Removed Ascendant spirit Essence from the Primordial essence weapons Ragnarok adds, effectively re-tiering them to Post Primordials instead of Post-DoG!
- With these re-tiers, the Primordial Essence weapons have also received their share of balance changes to bring them on tier!

- Removed the Iron/Lead Tomahawks
- Nerfed Gelatin Therapy so it's not as broken
- Buffed the Blitz-zard, as I simply forgot it in the 0.3 update

Oppdatering: 4. mai @ 16.08

Version 0.4.1 has been published to Stable tModLoader v2025.3

- Added buffs to a handful of Thorium Wings that either lacked unique effects or were otherwise weak
- Nerfed the Intergelactic Armor pieces defences across the board, bringing it around the same power level as lunar armours

Oppdatering: 4. mai @ 12.16

Version 0.4 has been published to Stable tModLoader v2025.3

- Added the Catalyst mod as a new dependancy alongside balance changes to a handful of the mods weapons!
- Calamity: Hunt of the Old God mod is also added with it's own set of balance changes too! (see change logs for details on the changes to both mods!)
- Also a few changes to Providence tier unofficial Calamity Bard/Healer weapons

Oppdatering: 3. mai @ 8.26

Version 0.3.1.3 has been published to Stable tModLoader v2025.3

- Forgot about Fargo's endgame upgrades that use Guide to Expert Throwing Final Volume as an ingredient, effect is applied to those now too

- Even without Community enabled, the upgrades will just now do that anyway, being Vagabond's Soul, Soul of the Universe and Soul of Eternity

Oppdatering: 3. mai @ 7.50

Version 0.3.1.2 has been published to Stable tModLoader v2025.3

- (Hopefully, may need help testing this one) Fixed a bug with Zephyr's Ruin being much stronger in multiplayer than intended (Done by removing the lightning strikes ability to hit more than once ever)

- Rogue 101 version 3 moved to Post Providence from Post DoG

- Also added compatibility with Community Souls expansion for specifically Rogue 101: Volume 4 so that now also has the Exhaustion removing effect

Oppdatering: 2. mai @ 19.00

Version 0.3.1.1 has been published to Stable tModLoader v2025.3

- Fixed a fun bug where unequipping rogue 101 volumes 2 or 3 while holding a non-non consumable throwing weapon added exhaustion to any weapon

- Palm Cross size reverted back to x5 as projectile scaling doesn't seem to work well with it
- To compensate Palm Cross damage increased to 15 from 11

Oppdatering: 2. mai @ 17.36

Version 0.3.1 has been published to Stable tModLoader v2025.3

- Calamity Crossmod Vulnerabilities is now a dependancy for the mod
- Rogue 101 Volumes 2 and 3 will now completely remove exhaustion when equipped!
- Due to this Mermaid Canteen is now also used in the crafting of Rogue 101 Volume 2 (and it will now actually use the rogue emblem instead of the multiclasser's emblem)
- Added Recipes for the Thorium pre-boss enchanted weapons! (And Volt Hatchet)

- Ice Fairy nerf completely removed
- Wind Reaver damage reduced from 20-16 (For real this time I simply forgot last patch)

Oppdatering: 2. mai @ 9.08

Version 0.3 has been published to Stable tModLoader v2025.3

- Added balance changes to all weapons that are obtained before any hardmode boss (See change notes for more details)
- Removed the ability to craft Cobalt and Palladium Throwing Spears
- Auric bars should no longer take primordial essences to craft (Currently bugged but when Ragnarok fix is released will be active)
- Yharon spawn egg now takes primordial essenses to craft instead, now making them required to beat the game
- A few small recipe fixes like Jelly Slicer now requiring the Static Refiner to be crafted

- Re-tiered a few Thorium and Thorium Bosses Reworked accessories to more appropriate points in progression, to list them here:
- Rogue 101: volume 2 - Post WoF -> Post Plantera
- Rogue 101: volume 3 - Post All Mech Bosses -> Post DoG
- Loudener - Pre-Boss -> Post Buried Champion
- Impulse Amplifier - Post Skeletron -> Pre Boss
- Sealed Contract - Post Lich -> Post Lunatic Cultist
- Fan Donations - Post Golem -> Post Lunatic Cultist

Oppdatering: 26. apr. @ 13.51

Version 0.2.4 has been published to Stable tModLoader v2025.2

- Primordials armours moved to Auric tier for now (since they are insanely strong for post DoG)
- Universal headset removed for now due to being strange to fit in any point in the game right now, could be reworked later
- Sigil of a Cruel World now used in the making of the omni-speaker