RimWorld
Simple Chains: Lumber Adjusted
Hiển thị 1-6 trong 6 mục
Cập nhật: 10 Thg09 @ 4:40pm

[Auto-generated text]: Update on 9/11/2025 12:39:56 AM.

Added

- Ideology Patch

Added a patch that only runs if the IdeologyOwl WoodLog[/i] (replaces the vanilla WoodLog as the drop item from trees) as a weapon. This was done in order to keep slaves (a mechanic added by the DLC) secure, specifically when used as a labour force to harvest wood.

Previously in vanilla, slaves would see the vanilla woodLog as a viable weapon, and so this would count towards the chance of slave rebellion. This was patched out in vanilla, keeping the vanilla woodLog as a viable weapon, but barring it from counting towards slave rebellion. Unfortunately this caveat does not apply any modded wood types, which has serious consequences for slave security.

As such, I made the patch to disable the item as a weapon when the DLC is active, since the vanilla method is not available for modded content, While this does mean the loss of an early game (if garbage) weapon, it the upside of simple lumberjacking not causing slaves to revolt is a massive win.

Cập nhật: 5 Thg08 @ 1:22pm

[Auto-generated text]: Update on 8/5/2025 9:21:54 PM.

Fixed

- Torch Stuff
- Wall Torch

The old version of the patch for torches patched directly into the def name for that building. With the addition of wall torches however, a "torch base" was set up, and the cost was removed from the torch defname, and placed there instead. This resulted in the old patch simply failing to patch, and not sending an error report. Since wall torch is derived from torch, instead of torch base (I mean really, why even add the torch base if you're not gonna use it correctly?) no error was thrown for this building either.

In order to fix this, I had to make a new patch directed at the torch base and swap out "torch" in the old patch for "wall torch"

Long story short - torches will now correctly use firewood when build instead of lumber.

Cập nhật: 13 Thg06 @ 11:31am

[Auto-generated text]: Update on 6/13/2025 7:31:32 PM.

Updated

- Updated to 1.6

Cập nhật: 13 Thg05 @ 2:29pm

[Auto-generated text]: Update on 5/13/2025 10:29:33 PM.

Patched

- Biofuel Refinery

Replaced a patch that altered the the recipe Make chemfuel from Wood to a new one. The old patch made the recipe use green lumber, firewood and wood log equally, but barred lumber from being used. Given the changes in this adjusted version, this is kinda whack.

The new patch limits the recipe to only use wood logs, given the higher returns in crafting to firewood, and green lumber now. We don't want to be swimming in chemfuel, do we? Well, if you do - check out the latest update of my Thermoregulation mod. I added some more ways to refine chemfuel ^^

Cập nhật: 12 Thg05 @ 6:08pm

[Auto-generated text]: Update on 5/13/2025 2:08:32 AM.

Added

- Deep Storage Plus Patch

Added a patch to support Deep Storage Plus's building, the Firewood Rack. . Previously this only stored lumber, which was kinda weird given the name. Now it can store lumber, green lumber, logs, and of course actual firewood.

Changed

- Wood-fueled Generators

Removed a patch that allowed vanilla's Wood-fuel generator to be refuelled with logs. Given that the building's storage, and fuel consumption rate ignore the material, this patch was wasting resources. 75 wood logs do not equate to 75 firewood.

Besides, it was annoying that pawns would prioritise a single wood log over a full stack of firewood. ==

Cập nhật: 15 Thg03 @ 12:39am

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