Stellaris

Stellaris

FTL Redefined
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Uppdatering: 23 sep @ 2:59

> Validated for Stellaris version 4.1

Uppdatering: 21 aug @ 5:28

> Added 10 year restriction on changing settings in a multiplayer game to the new jump drive settings

Uppdatering: 27 jul @ 7:54

1.5.0

> Added new feature: Jump Drive Travel Time, which allows converting a portion of jump drive cooldowns to immediate travel time upon jumping.

> Fixed some incorrect values, and reworked how some script is executed in order to reduce error log entries.

Uppdatering: 20 jun @ 6:15

1.4.2

> Fixed a bug where custom speed settings were not being applied to newly created ships

Uppdatering: 28 maj @ 7:27

1.4.1

> Released a fix for civilian ships in existing saves losing their hyperdrive slots

Uppdatering: 27 maj @ 19:56

Well, I did a bit of a whoopsie and uploaded the 3.14 files instead of the 4.0 ones... that's fixed now.

Uppdatering: 25 maj @ 10:26

1.4.0:

> Initial 4.0 release. Support for vanilla bioships has been added, and higher tier hyperdrives added for bioships.

> Also a bit of reworking of the UI, as well as allowing for customisation of FTL speeds rather than being limited to pre-set options.

Uppdatering: 6 apr @ 15:40

Somehow April Fool's mode snuck itself back on by default, whoops! Small patch just to fix that.

Uppdatering: 6 apr @ 8:23

1.3.0

> No longer requires overwriting hyperdrives in order to function

> Added support for the jump drive and psi jump drive - jump drive has a base hyperlane travel time of 5 days, psi jump drive is instant

> Custom hyperdrive tooltips now also dynamically display the correct windup days, not just hyperlane days

> Rewrote many internal checking functions to be more accurate and have less performance impact

Uppdatering: 2 apr @ 2:23

> Disabled April Fool's mode :)

> It can be turned back on in the menu still for now