Door Kickers 2

Door Kickers 2

Armadillo Security Services (PMC Mod)
Se afișează 1-10 din 18 intrări
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Actualizare: 7 aug. @ 5:33

+ removed single plan from BAIJIDU SQUARE and ESCALATION
+ both missions' challenges are now lone wolf, no pause, clean run

Actualizare: 26 iul. @ 22:08

just another small patch; no major changes
+ IMPORTANT: tidied how campaigns and missions are handled in backend, you'll lose any armadillo campaigns already in progress!
+ BAIJIDU SOUTH and GILDED SHADOW mission bundles are now loaded after base game bundles
+ edited BAIJIDU SOUTH + GILDED SHADOW campaign intros
+ edited mission briefings for all custom missions
+ custom objectives (ex: gold bars and intel) now use animated FX_reveal_objective
+ localised texts for gold bars, target body in LAZURUS, and garage door tooltips
+ adjusted utility inventories for all 3 classes; contractor can now use single smokes and frags
+ removed NWS' water charges from inventory; replaced with slaps
+ adjusted default inventory for contractor class
+ male contractor class now uses allied assaulter voice
+ slightly edited NPC pilot's inventory
+ fixed suppressed weapons using unsuppressed muzzle fx
+ fixed MP9 having no round in the chamber
+ increased contractor class' base movement speed; now it's 2.28m/s, up from 2ms, and on par with facil and supervisor
+ hoplite mercenaries now use the balaclava enemy portrait

Actualizare: 8 iun. @ 7:34

just a small patch
+ backend: doctrine tree headers are now localised
+ 7.62x39 7N23 is now locked by 3 stars, not BH
+ edited supervisor and facil descs

Actualizare: 13 apr. @ 1:51

+ added M500PP as a star unlock
+ added M1014 as BH unlock
+ RPK-74: increased accuracy, ready/guard time, decreased movement penalty
+ EVOLYS: altered stats (derived from Mk48), changed optic options
+ added GILDED SHADOW as a single mission pack (will probably be locked behind clearing the campaign in future)
+ fixed error in GUT CHECK

Actualizare: 1 apr. @ 7:51

hotfix 3:
+ re-added missing PVS-31

Actualizare: 1 apr. @ 7:05

hotfix for the hotfix:
+ fixed typos which caused a game crash

Actualizare: 1 apr. @ 6:12

hotfix:
+ updated pilot NPC's inventory
+ slightly edited hoplite mercs' inventory
+ armadillo's FASTs now use the CIA helmet texture, so it shows an NVG mount
+ nerfed supervisor's innate AOE buff, buffed class action's AOE buff

Actualizare: 1 apr. @ 3:35

this is primarily an update to tidy up the backend
there've been too many changes to count, so this changelist is incomplete

backend:
+ important: updated class names; you MUST create a new Armadillo unit!
+ updated various internal names (eg items, assets, entities, etc) to avoid compatibility issues
+ moved all texts (unit, class, item, doctrine, mission names, briefings, etc) to localisation files

gameplay:
+ decreased base incap chance to 50%, down from 80% (blood brothers would now increase it to 75%, instead of 120%)
+ removed railed ACH
+ US flag bandana is now a BH unlock (similar to the CIA's jungle band)
+ removed all vanilla weapons from inventory; ie no more gucci glocks, malyuks or APC-9Ks (may return in future updates tho)
+ M9, glock 17, 1911, MP5A5, M249, and M16A4/M203 have been retained
+ MP5A5 (and suppressor) now available to all troops
+ glock 17 can now use an RMR for 1 BH
+ USW320 is now a BH unlock
+ corrected SCAR-SC's weight, added M80A1 + M993 ammo options
+ Mk18's sprite reverted to base game model
+ AK-74 can now use PK-AS, PO-35 and PSO-1 only
+ added 7N23 to 7.62x39 weapons
+ facilitator now has an M16A4/M203 in starting inventory
+ facil can now only use M16A4/M203, not the base M16A4
+ M249 can no longer use suppressor
+ added female entity variants to all 3 classes; if the trooper has a female portrait, they'll use the corresponding voice pack
+ corrected supervisor's AOE buff; now they'll actually buff grunts, instead of grunts buffing each other
+ added an actual helmet item to hoplite mercenary (previously was just cosmetic)
+ added holosights to hoplite mercenaries

missions & NPCs:
+ hostage in DISPOSABLE is now tagged as expendable; you'll no longer lose stars due to his death
+ added a new tooltip to killable civs (they appear in FORTUNE and BAIJIDU SQUARE)
+ executioner in URBAN PLANNING now has a sword instead of Type 56, as per the briefing

Actualizare: 25 mart. @ 23:25

-fixed upside down portrait

Actualizare: 25 mart. @ 21:57

-2 new campaigns
-4 new weapons
-10 new portraits
-various bug fixes