A Hat in Time
The Magic Dimensional Rift
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Actualización: 29 MAY a las 15:35
por Zenith

v1.0.4.5.2:

+Fixed up Enchanted Ice Hat particle effects, including the hat effects, reflect, and water trail effect.

+Adjusted the Fire and Ice Challenges to stop all mini mission timers when jumping towards the enemy platforms from the first part of each.

Actualización: 29 MAY a las 13:01
por Zenith

v1.0.4.5.1:

+Added in new sound effects for Enchanted Sprint Hat. You will now hear sound effects from while ability is held and jumping.

+Added back in the Enchanted Sprint Hat's online sync for jumps using a more proven method. You should be able to see ghost party player's jump particles too.

+Partially implemented new Ice Hat Effects. It is currently WIP.

Actualización: 28 MAY a las 12:49
por Zenith

Hot Fix #3:

+Added in online syncing to interact points to be disabled for all players in session.

+Added an online synced check to make sure the reward at the end of the tower puzzle is initiated ONCE.

Actualización: 28 MAY a las 12:08
por Zenith

Hot Fix #2:

+Added in anti-stuck measures at the end of the online puzzle at the end of the fire and ice challenges. They activate after finishing the puzzle.

Actualización: 28 MAY a las 11:25
por Zenith

Hot Fix #1:

+Made the online event receivers infinite triggers instead of 1 each.

Actualización: 28 MAY a las 9:07
por Zenith

v1.0.4.5:

+Added the 'Obsidian Tower Online Puzzle' to the end of both fire and ice challenges. It is fully functional, so bring a friend with you to take two separate paths: One for fire, one for ice!

Actualización: 27 MAY a las 16:30
por Zenith

v1.0.4.4:

+Added a book that has all the mana system related tutorials in the 2nd map. It's just right behind the mirror.

+More adjustments made to the Enchanted Ice Statue's check to not trip/launch players. It's looking like it has been fixed, but more testing needed! Thank you for assisting me!

Actualización: 27 MAY a las 14:41
por Zenith

Hot Fix #2:

~Attempted to make the right value check 10 seconds ahead of real time.

Actualización: 27 MAY a las 14:29
por Zenith

Made a fix backwards. Reverting so that it does not pile up.

Actualización: 27 MAY a las 14:20
por Zenith

Hotfix2