Rivals of Aether

Rivals of Aether

Cocua
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更新于:5 月 5 日 上午 9:17
作者:TheMH06

v3.2
~Fixed a bug where dying at the horizontal blastzones while grabbing someone with NSpecial would cause Cocua to SD, but the other player would be sentenced to being trapped in an infinite limbo. NSpecial now has a horizontal blastzone check to stop Cocua right at either side, similar to how she stops at the bottom blastzone
~NSpecial's mid-hit grabs will no longer galaxy if used near the bottom blastzone
~Removed unused taunt hurtboxes
~DStrong Charge visual is now tied to the sprite instead of being its own separate VFX, removing its awkward visual overlap with regular DStrong and syncing the effect to hitpause when hitting an opponent

更新于:4 月 20 日 上午 10:48
作者:TheMH06

v3.1
~Properly implemented the new UTilt's hurtbox.

更新于:4 月 19 日 下午 2:36
作者:TheMH06

v3.1
~Removed a beta testing HUD number

更新于:4 月 19 日 下午 1:23
作者:TheMH06

v3.1
~Fixed a bug where Charge Cancel relevant actions would play the same VFX multiple times
~Utilt adjusted gravity while airborne (1 -> 0.8 while rising)
+UAir increased second hit vertical height to make hit linking more consistent
+FAir hit 1 removed knockback scaling (0.15 -> 0) to make hit linking more consistent

更新于:4 月 19 日 下午 1:03
作者:TheMH06

更新于:4 月 19 日 下午 12:49
作者:TheMH06

更新于:4 月 18 日 上午 9:54
作者:TheMH06

v3.0
ADJUSTMENTS:
~Added Woodcock notes for moves that gain different properties with Charges (DStrong, NSpecial, etc.)
~New CSS Feature: You can input toggle to swap the inputs of NSpecial and DSpecial! If you find yourself doing a lot of Teleport stance inputs, but find the quick input from DSpecial tricky, this will make it easier to perform those inputs quickly.
~Replaced Torrential alt with Transcendent alt
~Adjusted smear frames and some offsets to be consistent across the board
~Added new VFX to small/large attacks and for Charge relevant actions! (Jump cancelling FSpecial/NSpecial, using Charge Grab)
~Added SFX for Charge relevant actions (Jump cancelling FSpecial/NSpecial, using Charge Grab)

BUFFS:
+Increased jump heights to be able to graze and land on the top platform of Battlefield set-ups, similar to Olympia (Jump 10.5 -> 10.8, DJump 8.7 -> 9.5)
+UTilt changed to a Flip Kick that leaves you airborne. Compared to her previous UTilt, this one provides much better anti-air functionality and ability to link into/off of stray hits. Her previous UTilt has been moved to Jab2.
+FStrong increased BKB (7 -> 8)
+FStrong adjusted angle (361 -> 45)
+Fair endlag decreased (14 -> 9)
+Bair endlag decreased (12 -> 10)
+Dair removed hitstun multiplier (0.7x -> 1x)
+Dair adjusted stats to be closer to Ranno Dair's last hit (BKB 8 -> 6, KB Scaling 0 -> 0.25), keeping bounced enemies closer to Cocua at lower to mid percentages, and popping them above Cocua at high percentages.
+NSpecial Charge Version is no longer forced to activate if you have at least 1 charge. It can instead be selected if you have at least 1 Charge by holding down Special.
+FSpecial startup decreased (10 -> 8)
+FSpecial charging window length decreased, subsequently decreasing the time needed to fully charge the move (12f cycle -> 10f cycle)
+FSpecial endlag decreased (19 -> 16)
+FSpecial no longer stops all of your momentum when you hit someone
+DSpecial can now gain Charges by grazing through attacks while teleporting. Attacks that are moved through will grant you 1 Charge and a further Teleport distance moved when they're grazed through.
+DSpecial can be cancelled into UStrong while teleporting by manually inputting UStrong/C-Stick Up, regardless of Charge count, acting like a pseudo-DACUS
+Increased hit priority across the board from 1 for Charge attacks

NERFS:
-Jab startup increased (4 -> 5)
-Jab1 damage decreased (4 -> 3)
-Jab2 (former UTilt) damage decreased (8 -> 5)
-FStrong endlag increased (20 -> 24)
-FStrong decreased disjointed range and range behind Cocua
-UStrong w/ Charges can no longer be jump cancelled on hit
-NSpecial final hitbox is no longer untechable
-DSpecial ability to jump out of teleports moved back up to having at least 2 Charges

更新于:4 月 18 日 上午 9:53
作者:TheMH06

更新于:3 月 14 日 下午 10:19
作者:TheMH06

v2.1
~Added HUD compatibility for Outskirt Invasion, Golden House
+JAB range increased. Animation has been updated accordingly
+JAB increased window that you can cancel into Tilts (Window 3/Frame 3 after hitting -> Window 3/Frame 1 after hitting)
+UAIR increased vertical height gained before the second hitbox
+NSPECIAL (Charge Version) in the air now launches out at a 50 degree angle.
+DSPECIAL can now jump cancel out of teleports regardless of Charge count
~NSPECIAL can now properly grab stage articles (Outskirt Invasion, Hollowflame, etc.)
~USPECIAL fixed a bug where the cancel indicator SFX/VFX would play multiple times if Special was held down
~USPECIAL cancel indicator now works properly with C-Stick inputs
-NSPECIAL (Charge Version) decreased base knockback while in the air (8/.9 -> 7/.9)
-Final Strong no longer nukes the universe (Multihit % 15 -> 8, Final Hit BKB 20 -> 10)

更新于:3 月 14 日 下午 9:55
作者:TheMH06