Company of Heroes 3

Company of Heroes 3

(4) Val d'Orcia
Se afișează 11-15 din 15 intrări
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Actualizare: 30 mart. @ 20:47

Actualizare: 10 mart. @ 19:21

- Moved outer resource points inward (some by quite a bit)
- Moved outer victory points inward somewhat
- Moved corner garrisons inward; there's now enough space around them to drive a king tiger through
- Reduced "chokepointiness" around victory points
- Added sight blockers to the middle so the wrecked vehicles are flankable
- Added footpaths to better guide the players
- One of the massive hills turned into a destroyed German artillery position ("layers of elevation")
- Swapped player start positions so player 1 and 2 are nearest the center (for 1v1 playability)
- Art pass, vegetation pass, general polish
- Rotated green cover truck at northern +16 fuel
- Fixed minimap sector boundaries and building positions

Actualizare: 2 mart. @ 17:35

Actualizare: 1 mart. @ 11:56

Actualizare: 1 mart. @ 10:41