Garry's Mod
[VJ] Random's Combine AI, Weapon, and Sound Content Base
กำลังแสดง 1-7 จาก 7 รายการ
อัปเดต: 11 มี.ค. @ 12: 44am
โดย Random72638

- Added new convar to utilize over 400 new death sounds.
- Fixed the find medical ent mechanic again.
- Added two new weapons.
- Added new phantom features.

อัปเดต: 10 มี.ค. @ 8: 07am
โดย Random72638

- Added shoved back mechanic.
- Added surrender mechanic. The SNPC must be alone, under a certain threshold of health, and you must keep your crosshair on them for a period of time.

- Added incapacitation mechanic.
- Improved certain mechanics that force the SNPC to move to a new position.
- Improved randomization and made the throw flare ability less common.
- Small fixes and improvements.
- Improved move whilst reloading code.
- Added proper gesture reload animation for the shotgun.
- Updated the find medical items code.
- fixed the weapon flashlight code and improved it.

อัปเดต: 5 มี.ค. @ 10: 42pm
โดย Random72638

- Updated react to damage code, optimizing it and removing error if there is no valid attacker.

อัปเดต: 5 มี.ค. @ 12: 44pm
โดย Random72638

- Added two weapons! Two variants of the OICW!
- Implemented a leaning mechanic.
- Implemented the ability for the SNPCs to pick up slam mines.
- Downward force is applied to corpseEnt when killed by specific headshot.
- Optimized and improved the SNPCs ability to reposition when the players crosshair is on the SNPC, optimizing it, improving the loop, cleaning it, and adding a chance for the SNPC to play a gesture signal animation.
- Improved the flare throwing ability, making it less common, made a trace check in front of the SNPC for obstructions and reduced the upper traceline.
- SNPCs have the chance to flee to cover after throwing a grenade.
- Hopefully fixed bug with the CustomOnInvestigate function, where the SNPC will play the investigate animation despite the enemy being right in front of them.

อัปเดต: 28 ก.พ. @ 3: 47am
โดย Random72638

- Fixed grenade throw velocity oversight that returned an error for an incorrect variable name.
- Fixed oversight with the throw flare at enemy code where the SNPC would see if their enemy's enemy is visible.

อัปเดต: 28 ก.พ. @ 2: 28am
โดย Random72638

- Updated autorun file.
- Friendly to player convar should now be off by default.

อัปเดต: 27 ก.พ. @ 11: 13pm
โดย Random72638