Barotrauma
Abnormalities
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Aggiornamento: 19 ott, 19:00
da Onyx

- Fixed the positioning of scopes on N Corp E.G.O.: Fell Bullet
Added a parrying system to many melee weapons. Not all weapons qualify for it, but those that do will work as follows.
- Raising a sword grants a brief parry window. The higher Augments you have, the higher chance you have of the parry extending every time someone hits you during the parry window. (Ex. someone with grade 1 augments can infinitely extend their parry but someone with grade 9 augments not so much). Successful parries reduce incoming damage by 90% but parrying also slows you down a fair bit.
- Being hit during a parry also grants a buff called Retaliation that will empower your next strike with the weapon you blocked with.
- Continuing to hold your sword after the parry window has passed will allow you to Block incoming attacks which grants some damage resistance, this lowers your movement speed however and will generally allow enemies to outrun you.
- Certain weapons lend themselves to parrying, they'll grant unique forms of it: Zwei or Perfect. Zwei Parries grant Defense Up instead of Retaliation, and Perfect Parries last longer and grant a stronger Retaliation but are only available on very high level weapons.

Aggiornamento: 18 ott, 19:13
da Onyx

Quick hotfix

Aggiornamento: 17 ott, 11:11
da Onyx

Quick hotfix: Tremor: Hemorrhage no longer scales its bloodloss by max HP

Aggiornamento: 17 ott, 11:09
da Onyx

Back at it again
- Added Tier 2 and 3 Cosmetically Hidden Helmets with better defensive stats, but they're more expensive to craft
- Playable Arbiters can now craft their gear! Have fun finding an EP's worth of alien materials
- Playable Red Mist can now craft their gear
- Added sounds to N Corp Contempt, Awe's weaponry and abilities
- Added two unique talents to N Corp Contempt, Awe which increase its survivability considerably, something it was sorely lacking
- Fixed 'Cascading Gaze of Awe Underneath Contempt' ultimate move inflicting the wrong tremor and an obnoxious amount of Bleeding
- Overrode Psychosis to make it visible to the person suffering from it, so you can more accurately gauge how insane you're going while using E.G.O. Gear. If you have any mods that override Psychosis please load them above Abnormalities
- Removed analgesia immunity from Sweepers

Aggiornamento: 16 ott, 22:57
da Onyx

- Lobcorp Remnant Contempt, Awe and Fell Bullet use their N Corp counterparts' talent trees. Since these guys are spawnable NPCs only I feel like the slight jank of them being listed as N Corp employees is worth the saved effort, file space and whatnot of giving them "dedicated" talent trees (psst, Fell Bullet and Contempt, Awe are getting unique talents soon)
- Undocumented change from a previous update: Increased Overloaded Ampule Injection's Fragile application from 25 to 100. Massive overwhelming damage will absolutely shred you, so get out of harm's way for a moment until the Fragile goes away, or risk taking heavy damage to continue the fight.
Lot of talent changes today folks
- Nerfed Liquified Flesh overall, medspam was OP
- Some Sweeper talents give -5% HP, if you have every talent in the tree you should lose a total of 20% HP. (Mitigated by +HP talents of course)
- Fixed some Sweeper talents tracking their own HP instead of the enemy's HP.
- Gave Persistence a cooldown of 150 seconds between activations but extended its duration from 5 seconds to 15 seconds.
- Fixed Persistence giving 100% stun resistance instead of 50%.
- Red Mist's Spear, Upstanding Slash, and Level Slash talents have been reworked: now you gain one stack per hit, up to 3 stacks, all the stacks last 15 seconds and will expire if not refreshed but will maintain full strength if you keep refreshing them.
- Fixed Onrush generally being bugged and not working.
- Fixed Hello and Goodbye tracking Kali's HP instead of the enemy's HP.
- Buffed Shell's damage resistance from 10% to 15%.

Aggiornamento: 16 ott, 18:54
da Onyx

Fixed I Shall Fire / Anytime being infinite

Aggiornamento: 16 ott, 10:58
da Onyx

A full list of various changes and fixes added over the course of several updates today and last night.
- Added Tremor: Hemorrhage, which is applied by N Corp Contempt, Awe's Lance. When Tremor is Burst, convert Bleeding into Bloodloss at a 4:1 ratio. (Now all those +Bleeding talents in their tree make actual sense.)
- N Corp Contempt, Awe's Sword now triggers Tremor Burst on hit, in other words, it'll trigger Hemorrhage.
- Added a half-second interval between procs in the "Cascading Gaze of Awe Underneath Contempt" talent to fix repairtools immediately giving enemies max stacks of Gaze.
- Fixed being able to apply Gaze to enemies with Contempt.
- Added the ability to apply attachments to N Corp. E.G.O.: Fell Bullet
- Updated "Eye for Weakness" talent to apply to special Tremor types as well.
- Fixed Allas Workshop's talent not applying Offense Down properly.
- Concentration from the Full Stop Office job now disappears after 1 second of not being gained (identically to Target Aim).
- Reworked LCE E.G.O.: Fell Bullet to more closely resemble the new N Corp variant, although it of course works more like a shotgun than a rifle.
- Fixed K Corp's Ampule Injection not working.
- Added a cause of death description to K Corp Healing Ampules when you overdose.

Aggiornamento: 15 ott, 20:19
da Onyx

N Corp Fell Bullet can now have attachments

Aggiornamento: 15 ott, 18:17
da Onyx

Hotfix

Aggiornamento: 15 ott, 17:51
da Onyx

Fixed Allas Workshop talent