Barotrauma

Barotrauma

Abnormalities
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Update: Oct 8 @ 7:34pm
by Onyx

Update: Oct 8 @ 4:30pm
by Onyx

Small fix for Playable Jobs and a talent

Update: Oct 8 @ 4:24pm
by Onyx

Added N Corp Inquisitors yippie!

Update: Oct 7 @ 7:06pm
by Onyx

warping it so good

Update: Oct 6 @ 7:24pm
by Onyx

Update: Oct 6 @ 7:23pm
by Onyx

Update: Oct 6 @ 7:22pm
by Onyx

Update: Oct 5 @ 4:49pm
by Onyx

Wild Hunt Heathcliff reworks
- Adjusted Wild Hunt Thrall AI: Now they will automatically attack some monster types and they shouldn't get super angry whenever someone damages them. Given Baro AI coding, I'm not terribly confident of them not crashing out every 5 seconds.
- Thralls now attack incapacitated (unconscious) targets.
- Thralls summoned via Heathcliff's "Summon the Wild Hunt" ability disappear after 60 seconds.
- Heathcliff can now give people "Ally Mark" via medals he can summon. "Ally Mark" will be removed if he attacks them.
- Moved Memorial Procession's "damage% bonus based on enemy psychosis" effect to Lament, Mourn, Despair.
- Memorial Procession now inflicts Impending Ruin on targets for 10 seconds, which lowers their Offense Level based on how much Psychosis they have.
- O Dullahan! now applies the "Dullahan" effect to the user for 10 seconds after they've been hit, granting its previous stun, pressure, and oxygen low immunities on top of 10% increased damage and speed, but also reduces their Max HP by 10%.
Roland reworks
- Gave Roland 10 new talents: Furioso, which is a mix of Cleanup Crew and Warlord, and 1 talent for each of his weapons. Each weapon-related talent grants him a crafting recipe to the associated weapon as well as a buff to it specifically. Black Silence gloves only drop with the Durandal now.

Update: Oct 4 @ 7:17pm
by Onyx

Fixed the Naked Nest and reworked Exuviae Infection to require going over a certain threshold to actually start progressing the infection

Update: Oct 3 @ 7:40pm
by Onyx