Arma 3
A3U Singleplayer Cheat Menu
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Update: Apr 11 @ 2:42am

Version 1.14.4
Improvements:
  • A/A FC: auto group A/A vehicles on mission start (disabled by default)
  • A/A FC: update fire control menu when A/A group is deleted
  • A/A FC: removed hard-coded maximum skill (is setting now)
  • Find intel: find "big intel" documents and laptops
  • Q.O.L.: change current location marker size
  • Vehicles: show "dump contents" and loadout menu actions for unlocked vehicles, only
  • Weapons dealer: include RHSUSAF rifles and machine guns as buyable/sellable items
  • Zeus: add context menu action to find loot in 300m radius
  • Zeus: add context menu action to blow up mines/UXOs in 300m radius
  • Zeus: add context menu action to teleport entire player's group incl. vehicles
  • Zeus: context menu actions are dependant on whether they make sense (i.e. "blow up mines" will not show if there are no mines in vicinity)

Update: Apr 8 @ 2:14am

Version 1.14.3

Improvements:
  • DSB: added animations to beacon, restict actions when beacon active
  • Gameplay: added shortcut to wake player up from unconsciousness (since ACE3 blocks all interactions while unconscious, needs to be used in Zeus)
  • Gameplay: added menu action to reinstate team leadership to player after unconsciousness
  • Teleport: brief invincibility before and after teleport in case you teleport yourself into a building
  • Vehicle loadout: edit vehicle inventory space
  • Vehicles: enable ACE3 hunter-killer feature from vehicle's gunner seat (ACE3 interaction)

Fixes:
  • Music: silent hints seem to be immediately suppressed; changed "now playing" notification to A3U notification

Update: Apr 5 @ 1:37pm

Version 1.14.2
Fixes:
  • Cargo loading mortars: last fix locked the vehicle, not the mortar :-|

Update: Apr 5 @ 12:14pm

Version 1.14.1
New features:
  • In-game music: override default A3U music script, add a playlist editor to get some variety from the default eight tracks playing

Improvements:
  • Add to Zeus: remote-controlled UAV added to curatable objects
  • Cargo loading mortars: lock mortars when cargo loading so no one can get in

Update: Apr 5 @ 4:30am

Version 1.14.0
New features:
  • UI: added two stopwatches to commander menu (in case of "NATO attack expected in XX minutes")
  • Loadout: save vehicle weaponry, if modified
  • Misc: when ACE3-unloading a mortar from vehicle cargo, team mates can load it back up, once assigned to the mortar (via radio action)
  • Battlefield euthanasia: snap an unconcious enemy soldier's neck (ACE3 interaction on body)
  • Vehicles: added vehicle weaponry editor (ACE3 interaction from gunner seat)
  • Weapons: added configurable shortcut to toggle group's (and own) suppressor state

Improvements:
  • UI: A3USPCM now integrates into commander menu if you want it to
  • AGM: added Rebel HQ, placed posts (AA, AT, HMG, etc.) to locations list
  • AGM: added filter to show only locations not at capacity
  • AGM: hitting Enter in recruitment list recruits one soldier of the selection
  • Better selling dialog: added sell-all/purge-all button, can protect items from being sold/purged

Update: Mar 25 @ 4:05am

Version 1.13.2
Fixes:
  • Advanced Selling: breaking down weapons with muzzle attachments added those attachments as weapons, not items to the source container

Update: Mar 24 @ 4:37am

Version 1.13.1
New feature:
  • Permanent markers: when having a permanent marker in uniform inventory, all user-defined map markers will become part of the save

Improvements:
  • EMP: added user-defined setting with additional light building classes

Update: Mar 21 @ 2:15am

Version 1.13.0
New features:
  • Weapons trader: advanced and very much faster loot selling dialog (available near trader via ACE3 interaction on lootbox)
  • Smoke anywhere: in simpler times we could just smoke anywhere, why not launch smoke from the gunner's seat of a vehicle as well (requires additional keybind)

Improvements:
  • Unlocks: ability to unlock ACE3 electronic hearing protection for arsenal

Fixes:
  • Loadout: loadout menu wasn't always available when requiring proximity to a rebel flag (yeehaw)

Update: Mar 19 @ 3:12am

Version 1.12.0
New feature:
  • Weapon dealer: quick-sell hack; double-click an item to enter the item count into the "amount" text-box, auto-update count of next item when selling

Improvements:
  • Advanced Garrison Manager: show current location's unit counts in recruitment list as well
  • Loadout: applying loadouts was possible in vicinity of any flag, not just the rebel faction's flag
  • Loadout: when altering a vehicle's max-cargo, also save the altered cargo space in loadout and reapply when restoring
  • Loadout: add "dump contents" interaction for vehicles to dump their inventory
  • Loadout: added ACE3 interaction menu items icons

Fixes:
  • Auto-uncompromize: simply getting out of a car sometimes triggered the auto-uncompromize feature

Update: Mar 16 @ 5:12am

Version 1.11.1
Fixes[/2]
  • Loadout: dumping container contents was b0rken