边缘世界 RimWorld

边缘世界 RimWorld

Vehicle Map Framework
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更新于:9 月 22 日 上午 7:51
作者:LS

ver.1.6.95
Fixed: When searching for things on cross-maps, it could only recognize nearby items.
Fixed: An rare job error.
Improved performance by increasing opportunities to retrieve results from the cross-map reach ability cache.

更新于:9 月 21 日 上午 8:45
作者:LS

ver.1.6.94
Fixed: Due to a performance update, some jobs were not functioning cross-map.
Fixed: Null reference error that could occur randomly in JobDriver_GotoDestMap.
When a gravship cannot transition to vehicle mode due to things that cannot be placed on the vehicle map, it will now display the things causing that.
Updated the DrakkenLaserDrill patch from the 1.5 era to be compatible with the 1.6 Continued version.
Added patches addressing the behavior where PRF drones self-terminate due to map shift.
Update the CE reference to the official version.

更新于:9 月 18 日 上午 3:31
作者:LS

ver.1.6.91
Refactoring CompEngineLightOverlay, adding engineOffOpacity.
Added an patch for "Cut plants before building".
Cells where pawns enter or exit the vehicle map now have to be walkable, not standable. You can now enter and exit from cells containing furnitures or frames.
Fixed: Several visual bugs caused by dynamic patches feature.
Fixed: An interaction cell from a different map cannot be reserved in JobDriver_DoBill.
Fixed: TryOpportunisticJob execution before and after GotoDestMapJob caused hauling targets to change or additional computations to occur.
Fixed: A visual bug concerning the diagonal hull of the gravship vehicle that occurred due to a recent update.
Fixed: Loading error when GotoDestMapJob is saved.

更新于:9 月 12 日 下午 8:51
作者:LS

ver.1.6.85
Added LIMITED MultiFloors support.
- You can switch between maps displayed on the vehicle map by level.
- The ground map does not interact with the upper floor map.
- The weight of the vehicle map is calculated based on the weight of all floors.
- Entrances to the basement level on the vehicle map are prohibited. It is unreasonable to allow pawns to dig underground on vehicles without restriction.
- Vehicle conversion using the Gravship Wheel should also function correctly.
- Placing upgrades like turbochargers on the upper floor of the vehicle map should still function.
- The cross-map job systems of the two mods are not integrated.
E.g., to haul items from the ground map to the second floor of the vehicle map, you must first haul them to the first floor of the vehicle. Getting too deeply involved in MultiFloors' job system can easily break compatibility.

Improved performance slightly.
Fixed: Compatibility patch for NightmareCore.
Fixed: Pawn does not recognize chew spots on other maps.
Fixed: When the pawn wanders, it ends up in the bottom left corner of the map.

更新于:9 月 4 日 上午 10:35
作者:LS

ver.1.6.74
Fixed: Pawns position overlap when dragged from the Pawns tab.
Fixed: Occasionally, Buildable Upgrades are not applied after loading.
Performance Improvement for WorkGiver_RefuelVehicleTank.
Changing WorkGiver and Job related to cargo containers from custom logic to vanilla logic. (Improve performance)
A minor rendering bug fix.

更新于:9 月 1 日 下午 7:59
作者:LS

ver.1.6.71
Fixed: The zipline turret does not work in CE environment.
Fixed: Visual bug for zipline turrets on vehicles with EdgeSpan enabled
Fixed: Error in the buildable container dialog.
Several patches have been made more robust against changes.
Packaged all textures into an asset bundle.

更新于:9 月 1 日 下午 7:55
作者:LS

更新于:9 月 1 日 下午 7:37
作者:LS

更新于:8 月 30 日 上午 4:28
作者:LS

ver.1.6.67
Fixed: Conflict with Deep And Deeper

更新于:8 月 29 日 上午 5:28
作者:LS

ver.1.6.65
Fixed: Error while launch gravship vehicle.
Fixed: The vehicle map sometimes gets removed when entering the temporary map.
Fixed: Several visual bugs.
With the help of the VF author, access to several VF features has been changed to a more secure method. (Please ensure your Vehicle Framework is also the latest version!)