Haven & Hearth

Haven & Hearth

Hurricane
Se afișează 11-20 din 37 intrări
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Actualizare: 7 aug. @ 16:49

v1.32

- Fix valhalla self alarm and do the same thing for creation room wizard (should work for any ping now)
- Another potential fix for sprite crash in barter stands
- Turn current quest objectives into a movable window
- Add Transparent Quests Objectives Window Setting (Interface Settings)
- Change how map markers get uploaded to web map (upload when you walk by them in game), and remove option to upload custom added markers
- Add 3 more login screen styles
- Improve hud text input left and right margins
- Fix text input caret being offcentered on interface scale 1.0x (for my OCD)
- Add fetched resource code for DeadWnd (ui/hondead)
- Improve DeadWnd a bit
- Lower combat top panel and bottom panel height limit (Combat Settings)
- Remove combat range circles when in a vehicle
- Fix skybox interfering with mouseover info (ctrl+shift) for water tiles
- Make Left Hand and Right Hand Quick-Switch keybinds no longer depend on QuickSlotsWdg
- Remake Quick Slots Widget to allow selecting which slots you want to see, and add settings for it (Interface Settings)
- Add mouse-over tooltip to Quick Slots Widget
- Add hover-inventories to Quick Slots Widget
- Merge Loftar's latest code

Actualizare: 27 iul. @ 23:18

v1.31

- Remake the combat data display into an overlay in the Gob class, rather than drawing all of them in the fightview
- Fix Weapon Range nullpointer exception

Actualizare: 26 iul. @ 23:27

v1.30a

- Merge Loftar's latest code (related to this: https://www.havenandhearth.com/forum/viewtopic.php?p=960116#p960116)

Actualizare: 23 iul. @ 8:55

v1.30

- Fix toggle buff icons having double frames
- Fix player alarms/names triggering on off-stand mannequins
- Stop player alarm for character creation room wizard (might not work great for high ping players)
- Potential fix for rare barter stand crash
- Fix skybox texture edges being off by 1 pixel
- Rename Combat UI Settings to Combat Settings
- Move some relevant settings from Display Settings to Combat Settings and reorganize Combat Settings
- Fix a lot of setting names and tooltips, and add a ton of additional tooltips to many settings
- Add a sound preview when enabling the Sound Alert for Finished Curiosities setting
- Move a few settings in Display Settings
- Add Show Collision Boxes Hotkey button to Display Settings too
- Make ColoredCircleSprite black outline less transparent
- Add Show Your Combat Range Circles Setting (Combat Settings)

Other irrelevant (dev) stuff most players won't care about or notice:
- Update cmd_findupdates and add a new ANT target in build.xml to run the command
- Add a new ANT target in build.xml to upload the client to the steam workshop
- Remove heapdumps args from Play.bat (they don't work...)
- Change setTextColor method in CheckBox to only require a color argument
- Rename Show Beast Danger Radii setting to Show Dangerous Beast Radii (Display Settings)
- Rename Display Object Health Percentage setting to Display Object Durability Percentage (Display Settings)
- Change Show Object Collision Boxes checkbox variable name and preference string
- Add updateCurrentWeapon method in Gob, used to cache the name of the currently equipped weapon
- Use the cached currentWeapon string in Fightsess, rather than checking the composite attribute every time

Actualizare: 9 iul. @ 8:21

v1.29

- Fix super rare ConcurrentModificationException caused by system messages list above chat
- Add options to also allow Mouse 4 and Mouse 5 to drag the camera (Camera Settings)
- Fix rare granary ArrayIndexOutOfBoundsException crash
- Add option to use letters for combat openings (Combat UI Settings)
- Add color options for Combat Openings and IP/Coins (Combat UI Settings)
- Fix combat UI opening tooltips being off by one box
- Make current aggro sprite use the combat foe color setting
- Add option to set Combat Target Sprite Size (Display Settings), and remove aggro circle from current target
- Change Combat UI Settings Layout a bit (split into 2 columns and reorder some of them)
- Make combat UI frames darker, to match the rest of the client
- Add Lock Survey Points checkbox in Land Survey

Actualizare: 3 iul. @ 20:21

Revert test upload

Actualizare: 3 iul. @ 20:20

Test upload

Actualizare: 2 iul. @ 15:27

v1.28

- Make checkTiles() check the position of the camera, rather than the player (since the player doesn't exist when peeking)
- Add Skybox (World Graphics Settings)
- Fix the 500% cooler hats not properly sitting on walls
- Update fetched resource code for Land Survey
- Make Land Survey point drag only work with the default arrow cursor
- Make Land Survey Points more visible on higher render scales (Requires Relog)
- Merge Loftar's latest code

Actualizare: 13 iun. @ 7:47

v1.27
Mostly just some framerate improvement patch:

- Add 2 additional login screen styles
- Use static Tex caching in GobGrowthInfo (improves framerate a tiny bit)
- Clean up code for GobCheeseRackInfo and use static tex caching (improves fps a bit)
- Clean up code for BarrelContentsGobInfo and use static tex caching (improves fps a bit)
- Clean up code for IconSignGobInfo and use static tex caching (improves fps a bit)
- Clean up code for GobBeeskepHarvestInfo and use static tex caching (probably wasted my time)
- Fix GobReadyForHarvestInfo not properly caching the icons (oops)
- Properly cache health and stamina bars (improves fps a bit)
- Use static tex caching in GobFoodWaterInfo (again, doubt this will really impact the framerate)
- Use Tex caching in GobReadyForHarvestInfo, rather than BufferedImage caching (improves fps a bit)

Actualizare: 23 mai @ 6:48

v1.26c

- Fix RenderTree.SlotRemoved crash for hiding gobs