边缘世界 RimWorld

边缘世界 RimWorld

Hauts' Framework
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更新于:5 月 1 日 下午 2:46

v1.1.15
==Improved modding tools==
-HediffComp_SkillAdjustment now respects Great Memory when inflicting skill xp loss

==Mod compatibilities==
-Vanilla Skills Expanded: HediffComp_SkillAdjustment now respects forgetting speed from VSE's new passions system when inflicting skill xp loss

更新于:4 月 24 日 下午 10:34

v1.1.14
==New stat==
-Hauts_ApparelWearRateFactor is a stat (default 100%, min 0%) which multiplies the rate at which the pawn’s worn apparel decays

==New mod settings==
-Crafting skill affects apparel wear rate factor (bool, default false) if enabled, -1% apparel wear rate factor per Crafting skill level

==SFX/VFX==
-Skipfrag damage now has defined SFX and VFX for explosions

==Mod compatibilities==
-VRE Sanguophage: Hauts_HemogenContentFactor now works with corpsefeeding
-VFE Tribal: enables the “Guardians of the Garment” cornerstone, which grants -10% apparel wear rate factor

更新于:4 月 18 日 下午 1:38

v1.1.13
==UI==
-Opening the gizmo to select new permits for a pawn now displays whichever faction they have the most unspent points in. Tiebreakers are settled based on whichever faction they have a higher title in

==New modding tools==
-HautsUtility.MissingHitPointPercentageFor(Pawn) returns how close the pawn is to meeting their lethal damage threshold. 0% is full health, 100% is they should be dead

==Improved modding tools==
-HautsFramework.PermitMoreEffects now has List<string> tradeTags and List<string> forbiddenTradeTags fields
-RoyalTitlePermitWorker_DropResourcesOfCategory will now drop items from its PME's targetableThings field if it has any entries, ignoring all other fields that normally govern what items it drops. Otherwise, dropped items must now also have at least one of the tradeTags (if specified in PME) and none of the forbiddenTradeTags

更新于:4 月 6 日 下午 9:17

v1.1.12
==Bugfixes==
-The ‘skill gain from recreation’ stat now affects the Intellectual skill gain from reading any book

==New modding tools==
-HautsFramework.IgnoresNaturalGoodwill is a DME that can be applied to HistoryEventDefs; when goodwill would change w/ a faction due to such a history event, it bypasses the ‘CalculateAdjustedGoodwillChange’ step which would ordinarily magnify the goodwill change if moving in the direction of the faction’s natural goodwill

==Improved modding tools==
-HediffCompProperties_Aura and CompProperties_AuraEmitter now have the bool scanByPawnListerNotByGrid field (default true); if true, evaluates all pawns in the map’s pawn lister; if false, evaluates pawns from the list of all Things in in-range cells
-TraitGrantedStuff’s forcedBodyTypes forcibly applies to humanlike pawns when they reach adulthood

更新于:3 月 30 日 下午 10:47

v1.1.11
==Improved modding tools==
-HautsUtility.ReactsToEMP now also returns true if the victim has shield-granting apparel (e.g. a shield belt) or an EMP-breakable DamageNegationShield hediff (e.g. projected shields from HUB)

更新于:3 月 27 日 上午 9:31

v1.1.10
==Improved modding tools==
-CompProperties_ItemCharged has the bool priceScalesByRemainingCharges field (default true) which multiplies the item’s market value by the percentage of its remaining charges if true

更新于:3 月 23 日 下午 9:18

v1.1.09
==Mod compats ^2==
-Goji’s Fantasy Race: Merren: I really like this mod and I like some other water mods and I think they should work good together
----ReGrowth: Core: the Aquatic gene also nullifies the wet thoughts from this mod
----River Energy: the Water Turbine and Hydroelectric Power Station are both water meditation foci w/ 14% meditation focus strength offset
----Vanilla Furniture Expanded - Power: the Advanced Watermill Generator and Tidal Generator are both water meditation foci w/ 28% meditation focus strength offset

更新于:3 月 21 日 上午 8:19

v1.0.8
==UI==
-Opening the "select a permit" menu doesn’t always bring up the Imperial permit page; it prioritizes immediately snapping to factions the pawn can choose permits for and factions the pawn has a higher-seniority title in

==Bugfixes==
-RoyalTitlePermitWorker_DropResourcesOfCategory no longer throws an exception when generating items with quality
-AbilityCooldownModifiers now work on psycasts, albeit the UI will look a bit different; as it turns out they don’t work on derivatives of the RimWorld.Ability class since I need reflection to access the cooldown fields

==Improved modding tools==
-CompProperties_ItemCharged now has a virtual int InitialCharges() method which determines how many charges the item starts w/ (default max)
-RoyalTitlePermitWorker_DropResourcesOfCategory now can specify the quality range of dropped items via the extraNumber field

更新于:3 月 14 日 下午 11:27

v1.0.7
==Bugfixes==
-Hauts' Framework will now complain if placed above Infused in the mod loading order, as apparently this causes issues with world generation and the stats info page for any Thing

==New modding tools==
-WorldComponent_HautsFactionComps.ThirdTickEffects() can be Harmony patch’d to do other things on the third tick of the game
-CompProperties_AbilityAiScansForTargets can be configured to allow for AI scanning, and therefore AI casting, of the ability even while in a mental state

更新于:3 月 11 日 上午 8:00

v1.0.6
==New modding tools==
-RoyalTitlePermitWorker_DropPawns does what its name suggests (differs from vanilla 'pawn-dropping' permits: CallAid sends a friendly raid of a specified pawn kind; CallLaborers charges you to protect laborers who are added as temporary colonists; this is just for literally… dropping pawns)
-RoyalTitlePermitWorker_GiveHediffs gives all listed hediffs to the target, but targets are validated by the new utility bool...
...
-AllowCheckPMEs(PermitMoreEffects, PawnKindDef) evaluates the specified PKD based on the PMEs

==Improved modding tools==
-HediffCompProperties_ChangeSeverityOnVerbUse can be configured to only work with specific Verb types
-PMEs:
----renamed field bookCount→phenomenonCount
----New fields: List<PawnKindDef> allowedPawnKinds, bool allowAnyFlesh, bool allowAnyNonflesh, bool allowMechs, bool allowDryads, bool allowInsectoids, bool allowEntities, bool allowAnimals, bool allowHumanlikes, FloatRange bodySizeCapRange (default -1 to 999), float minPetness (default -1), float maxWildness (default 0.6), bool needsPen, bool mustBePredator, List<PawnKindDef> disallowedPawnKinds, bool startsTamed

==Mod compats==
x Infused: adds the “space-carving” charged infusion which grants +3 skip damage to weapons