Counter-Strike 2
ze_UT2004_Convoy_p
Показване на 1 — 8 от 8 постъпления
Обновление: 4 авг. в 9:05

fixed soundevents
fixed lighting

Обновление: 14 март в 7:55

disabled collision on flak cannon, rocket launcher and redeemer projectiles that would cause players getting stuck

Обновление: 4 март в 7:19

changed damage type of ground killer from FALL to GENERIC
tank inside vessel won't disappear from now on when being destroyed

Обновление: 15 февр. в 8:14

fixed explosion particle not being synchronized with vessel side door exploding
fixed lighting bugs on props inside the vessel
fixed Berserk sound not playing upon activation
added clipping to vessel side doors and vessel weapon doors
fixed refraction on shockwave particles

Обновление: 12 февр. в 5:05

fixed a bug with the grenade detection on final boss fight
adjusted position of the boss hp counter
fixed a bug where the fail/anti-delay trigger wouldn't activate when a human got infected within it
correction to previous changelog: lasers deal 18hp instead of 15hp damage

Обновление: 10 февр. в 3:24

added dustmotes particles to the indoor area lights
increased boss attack damage (lasers deal 15hp and minigun 2hp per attack)
reworked projectile behavior of rocket launcher, redeemer and flak cannon (this also fixes the grenade bounce sound bug)

Обновление: 9 февр. в 3:32

fixed problems with lighting and shadows
adjusted volume of some soundevents
fixed a broken platform animation
removed a redundant output on the redeemer
sealed the map with a playerclip so players can't get boosted out of the map
adjusted block damage on some doors
some adjustments to materials and models

Обновление: 7 февр. в 3:45

Created ze_UT2004_Convoy_p.