RimWorld
Cinders of the Embergarden
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Mis à jour le : 12 févr. à 6h29
par mo

Balance adjustment:
The non summoning attacks of the Cradle faction will only appear 60 days after the start of the game, reducing the initial difficulty
Fix: Fix patch error under CE

Mis à jour le : 12 févr. à 3h28
par mo

Fix:
The issue of no blunt resistance has been fixed in commemoration
Adjust the number of trailers sold by the caravan

Mis à jour le : 12 févr. à 1h54
par mo

FIX:
Fixed the issue where the caster unit's wave count caused the inability to summon the War Queen on the map
Fixed the issue of the Dragon Slayer's secondary weapon mode not being able to fire continuously in the CE environment

Mis à jour le : 11 févr. à 14h30
par mo

Now, trailers will be sold by logistics supply convoys and settlements of the Lantern Fleet
The production frequency of polymer for trailers has decreased, while the output has increased

Mis à jour le : 11 févr. à 9h29
par mo

The option to add regenerated serum for use by others can now be injected into people without operational capabilities

Mis à jour le : 11 févr. à 6h20
par mo

Fix patch errors in CE
Increase the generation interval of amorphous polymers in the Cinder race and slightly reduce the total yield

Mis à jour le : 11 févr. à 4h48
par mo

Repair clothing insulation issues

Mis à jour le : 11 févr. à 3h17
par mo

Trailers will no longer appear in animal migrations
Large combat machinery will not point its weapons forward in standby mode, but will be held in front of its chest

Mis à jour le : 10 févr. à 16h15
par mo

Trailers will no longer be blocked by fences

Mis à jour le : 10 févr. à 12h51
par mo

Balance adjustment:
Significantly optimizing the composition structure of the raid, the number of cinders in the attacking troops will be greatly reduced, replaced by more walking turrets
All Cinder Battle Points+5 (excluding Colonizers)
The combat points of the tactical turret walker have increased from 40 to 80, and the combat turret will no longer explode on a large scale. Instead, there is a very small probability of exploding within a 2-grid range.
The limit for the number of autocannon walkers in a single group has been increased from 4 to 8
The limit for the number of uranium cannon walkers per group is 2 prompts to 4
Boss Group Wave Optimization: Now each boss group can only have a maximum of two Cinders, and there will no longer be a situation of overpopulation.
Cinder's basic flammability has been reduced from 0 to 40, and its resistance to thermal damage has been reduced from 100% to 50%