RimWorld

RimWorld

Cinders of the Embergarden
Viser 41-50 af 167 forekomster
< 1 ... 3  4  5  6  7 ... 17 >
Opdatering: 3. juni kl. 9:15

Texture Adjustment

Increase the tilt angle of the body to better fit the original clothing and expose fewer legs

CE fix
Fix bug where PLA erosion bullets are not applied

Opdatering: 31. maj kl. 12:43

Texture Adjustment

Changed the texture of many hairstyles to make them look more natural, especially on the side. Now all hairstyles have a more forward facing side
Two large fins similar to previews have been added, which will now randomly refresh.

gene Adjustment
The uncontrollable tentacles and fins will take effect after the age of three

Opdatering: 25. maj kl. 5:57

Added compatibility for some mods

Opdatering: 24. maj kl. 16:11

[Auto-generated text]: Update on 5/25/2025 2:11:45 AM.

Opdatering: 24. maj kl. 3:44

CE adjustment

The types of erosion bullets have increased, with the addition of 12.7x55 and 7.62x54r and 4.7x33 types
The material for eroding bullets has become cheaper, and the use of plasteel instead of gold FSX has also been replaced
Tactical turret walker's bullet damage increased from 0.25 to 0.7

Opdatering: 15. maj kl. 12:15

CE adjustment

The blunt armor of the turret walker has been reduced to 3mpa so that the breakthrough axe can penetrate it
The damage received by the turret walker has been adjusted from 1 times to 7.5 times the same damage as the turret
The resonance damage suffered by turret walkers has been adjusted from 1 times to 7.5 times the same as the turret
The bullet damage (ce) received by the turret walker has been adjusted from 0.4 times to 0.25 times consistent with the turret

Opdatering: 13. maj kl. 4:31

fix

Fix of errors in the strafing of war sweepers in the CE environment

new content

Add replica tombstones to all raid allies of the Lantern Fleet as a replacement for CINDER human units.
The number of human units in the Lantern Fleet has been further reduced
Add mass-produced tombstones as a replacement for human units for all raids of the cradle
The number of humans in the cradle has been greatly reduced
Cancel the upper limit of the number of tactical turret walkers appearing

CE adjustment

nerf the defense of the armor in a small amount in the CE environment
The flint anti material rifle in the CE environment has been significantly enhanced, reducing aiming time, increasing the number of consecutive shots per shot, eliminating the tripod, and reducing its weight
Enhanced the accuracy of PDW
The pedestrian automatic turret in the CE environment has been added with a minimum range


Balance adjustment

The bullet and bow resistance of crystallized coma have been removed, and the damage bearing coefficient has been increased from 10 to 25

Opdatering: 3. maj kl. 15:57

fix

Fix bug of abnormal number of breach raid personnel in the lantern fleet

Opdatering: 1. maj kl. 6:22

fix

The food needs of crystallized coma are no longer cancelled, replaced by a hunger rate of x0%
Drinking water and hygiene needs no longer decrease during crystalline coma

Opdatering: 1. maj kl. 6:02

New content

Add a high-frequency saw melee weapon and separate the research on melee weapons separately

Balance adjustment

The materials of the electric sickle and impact hammer have been rebalanced, and now 10 components have been replaced by one space component

fix

Fix the issue of ancient automatic trucks changing direction after loading