Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V2.0
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Uppdatering: 9 dec @ 10:40

-updated the campaign name labels on the menu so that they are all the same now
-fixed the names for the versus versions of each chapter on the menu
-removed a nav_avoidance_obstacle brush near the bridge in map 4
-minor nav update to map 4

Uppdatering: 9 dec @ 10:40

TEST UPDATE

Uppdatering: 15 nov @ 10:24

minor update to all maps

-made some weapon pickups spawn any tier one primary instead of just a single type
-remade all detail blocking entities in the last 3 chapters

map 1

-flipped a shelf prop in the first apartment that was facing the wrong direction (lol)
-turned a func_lod plywood brush into a func_detail to fix missing shadows
-redid a part of the intro to finally fix high ping issues!
-added a few new clip brushes

map 2

-moved a floating grenade spawn near the start of the level down
-increased the brightness of a flashlight near the start of the level
-added some missing moth particles to an exterior light
-removed shadows from a trash physics prop

map 3

-added some missing moth particle effects and added new ground dividers near each stadium barricade
-removed a few truss props and added new light props to the stadium bleachers
-stopped a sniper rifle from sometimes falling over in the ending safehouse
-made the two suitcases near the barricade go flying when it's destroyed
-fixed a steam sound entity that wasn't playing in the stadium bathroom
-fixed the downed helicopter fire glow that wasn't working properly
-fixed some roach particles that weren't triggered properly
-adjusted the brightness of the barricade's fire glow
-added in the missing fence end posts to the field
-removed a bugged ragdoll from the bleachers
-added some new clip brushes

map 4

-added a new nav_avoidance_obstacle entity to a physics car near the bridge
-removed an extra trigger brush near the entrance to the woods
-ungrouped the detail blocking entites under the last safehouse
-added some missing door frame decals to the final safehouse
-fixed some brushes that weren't rendered with nodraw

map 5

-swapped a single rock formation prop out for more variety

Uppdatering: 2 okt @ 10:45

-added the missing string table dictionaries to the current version of map 2

Uppdatering: 2 okt @ 9:55

two minor fixes

-fixed missing cubemaps in the current version of map 5
-made a static car axle in to a physics prop in map 2

Uppdatering: 15 sep @ 14:12

-added string table dictionaries to all chapters (to hopefully fix crashes for some)

Uppdatering: 1 sep @ 17:34

a few improvements to map 3, 4 and 5 + updated chapter icon for map 1

map 3

-moved the ammo pile from inside the decontamination booth to one of the stadium's locker rooms for gameplay reasons
-added more fire and smoke to the crashed helicopter and decreased the size of the broken roof slightly
-fixed broken geometry on the destroyed stadium wall and adjusted the position of the fire glow
-replaced some textures at the top of the stadium stairwell for a more pleasing look
-blocked the saferoom exit door leading to map 4 with props similar to map 2
-added steam to a pipe in the stadium's first bathroom for more immersion
-added a new magnum pistol spawn to one of the stadium locker rooms
-changed a light fixture in the sewer to match the other pipe entrances
-added and removed collision and shadows from some physics props
-added a few new grenade, health and ammo upgrade spawns
-added a new destroyed door to the tank event in the stadium
-added 2 new lights to either side of both large stadium doors
-added many new physics props scattered around the level
-added and changed a few decals and overlays
-changed the spawn position of certain doors
-added a few new melee weapon spawns
-a few nav adjustments

map 4

-blocked the saferoom exit door leading to map 5 with props similar to map 3
-added a new health item spawn to the small barn near the ending safehouse
-changed the color of the light shining in the small building in the woods
-added a propane tank spawn to the back of the pickup in the woods
-added in the missing broken power lines near the ending safehouse
-enabled wind on some power lines near the ending safehouse
-moved around and added a few ammo upgrade spawns
-improved the look of the background trees
-added some fire hydrants to the streets
-added a few new physics props
-added a single new tree prop
-a few nav adjustments

map 5

-replaced a static car axle prop with a physics version in the small barn
-blocked the saferoom door leading to the previous level for continuity
-added a single tree prop to the train station yard for more immersion
-enabled wind on some power lines near the starting safehouse
-enabled and disabled collision from many physics props
-added a few new physics props around the level
-increased the speed of the rescue train a bit
-added 2 new corpses to the station seats

Uppdatering: 29 aug @ 14:48

minor optimizations and other fixes to maps 1 and 2

map 1

-removed shadows from many physics props for better optimization
-added another hole in the fence on the big apartment roof
-made two static construction barrels in to physics props
-enabled and disabled collisions on some physics props
-added a few new fire hydrant props to the sidewalks
-fixed some floating glass bottles on some tables
-a few nav adjustments

map 2

-blocked the saferoom exit door leading to map 3 with props similar to map 1
-removed shadows from many physics props for better optimization
-added a new dynamic path to the entrance hallway in the library
-added new lights to the crashed truck's fire to make it look nicer
-enabled and disabled collisions on some physics props
-added a few more physics props throughout the level
-added a few new fire hydrant props to the sidewalks
-fixed the sandbox gravel that you could see under
-fixed some floating glass bottles on some tables
-changed a few textures near the small park
-a few nav adjustments

Uppdatering: 26 aug @ 21:19

minor improvements to map 2 and 4

map 2

-raised the tables and chairs in the Chinese restaurant patio because they were slightly in the ground
-replaced a static apartment sign with a hinged version for more immersion in the first alley
-added many new physics props throughout the level
-added some trash can props around the streets
-added a few new graffiti decals and overlays
-added fog to the streets for more immersion
-added the missing sprites to a streetlight
-a few navmesh adjustments

map 4

-fixed a manhole cover overlay not rendering on top of the street overlay
-added a spark effect to the broken street light near the bridge
-removed a leftover brush that wasn't needed near the bridge
-added fog to the streets and bridge for more immersion
-removed a portable toilet near the large dumpster
-added the missing trash cans to the streets
-some navmesh improvements

Uppdatering: 22 aug @ 10:47

VERSION 2.0 UPDATE!

visual overhaul and other improvements to map 5 + new chapter icon + improvements to map 1

map 5

-added the missing road texture and a few new background props near the starting safehouse
-added a unique engine, boxcar and survivor model to the rescue train courtesy of Sirwololo
-touching the front of the rescue train while it is moving is dangerous now, watch out!
-made the vending machine turn on with the station's generator for more immersion
-moved the same lamp and table in the first safehouse to match the previous level
-added some new clip brushes to prevent survivors from leaving the finale area
-fixed a melee weapon spawn that was calling for a non-existent weapon
-moved some moth particles to prevent them from clipping through walls
-added a new ore car to one of the train tracks outside the finale area
-simplified the brushwork on the small booth outside the station fence
-blocked off a few more windows in the station for gameplay reasons
-made the boxcar survivor shoot at infected when the doors open
-added a missing pole on the farthest station platform (lol)
-added a few new luggage props to the empty platforms
-added a new awning above the house's saferoom door
-improved the clip brushes under the station awnings
-made the rescue boxcar glow when the doors open
-decreased the spawn rate of many items slightly
-improved the design of the trees in the skybox
-added a few physics props to an empty shelf
-changed the texture of some window boards
-added a new pistol spawn to the small barn
-added some new props inside the boxcar
-added a few new detail blocking entities
-added a horn to the train when it arrives
-improved the lightmaps in many areas
-added a few new overlays and decals
-a few improvements to the navmesh
-re enabled collision on a few fences
-added roaches to a few areas
-added a few new tree props

map 1

-improved the design of the last room leaving the tunnel so that the concrete doesn't go all the way to the ceiling
-added a unique newspaper model to the intro to closer match the original campaign courtesy of SirWololo
-moved a few props around and added a new dynamic path to the tunnel near the beginning of the level
-added a few more infected to the intro and adjusted the camera angles for each newspaper
-fixed a section of interior fog that wasn't working correctly in the big apartment building
-replaced an incorrect lamp prop with it's correct counterpart in the first apartment
-changed the sprite texture on the crane's cab lights to better match it's headlights
-muted the soundscape that was playing tunnel sounds during the intro cut scene
-replaced a small lamp prop with a larger one in the last apartment building
-moved some moth particles to prevent them from clipping through walls
-stopped wandering infected from spawning during the intro cut scene
-replaced a few frying pan spawns with generic physics prop versions
-improved the lightmaps on the floor in the middle apartment building
-made 2 physics prop ashtrays static in the large apartment building
-removed collision from a sleeping bag prop in the ending saferoom
-fixed a grenade spawn that sometimes spawned adrenaline
-fixed several luggage physics props that were unmovable
-changed a few ceiling textures for a more pleasing look
-added a new dead body on the middle apartment roof
-added many new physics props throughout the map
-added a new order window to a wall in the diner
-added the missing light sprites to a traffic light
-added new fog effects to the streets
-a few navmesh improvements