Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V2.0
Viser 41–46 av 46 bidrag
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Oppdatering: 8. feb. @ 18.13

-added a custom finale script to increase the final map's difficulty
-many new tweaks and improvements to the finale's navmesh
-decreased the amount of empty space in the world

Oppdatering: 22. jan. @ 9.15

-replaced the L4D2 special infected with their L4D1 counterparts
-set up all maps for planned versus support

Oppdatering: 21. jan. @ 15.44

-added unique L4D1 populations to all maps
-many navigation mesh improvements
-adjusted the position of a rock cluster in map 5
-rebuilt all cubemaps

Oppdatering: 20. jan. @ 20.22

-recompiled all maps with a new parameter "largedispsampleradius" for more realistic displacement shadows
-increased the speed of the crane crescendo and flipped it's trigger_push direction in map 1
-fixed a few areas where players could get out of bounds by removing some props
-disabled collisions on many physics props so that survivors don't bump into them
-added a door breaking sound and ground shake to the tank event in the stadium
-added a new melee weapon spawn to the house saferoom in maps 4 and 5
-all gun spawns now drop to the ground instead of floating in the air
-minor improvements to the navigation meshes of all maps
-added new hint, skip and clip brushes to many areas
-fixed numerous fridge door starting spawn positions
-moved the M60 spawn from the stadium to the field
-added some missing railings to the stadium's field
-flipped the opening direction of some door props
-fixed broken lighting on some static props

Oppdatering: 20. jan. @ 20.22

TEST UPDATE

Oppdatering: 14. jan. @ 16.53