Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of the Flame: Faction Overhaul
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Update: Dec 6 @ 2:36am

- Updated to latest patch

Update: Sep 25 @ 1:10am

- Slight change to Sir Mogen's innate effects
- Slight changes to Sir Mogen's skill line
- Slight changes to Knight-Commanders's skill line
- Slight changes to Knight-Captain's skill line
- Knight-Captains can now discover Skaven undercities
- Fixed broken technology links
- Minor loc changes

Update: Sep 3 @ 10:16pm

Update: Aug 22 @ 9:51pm

- Fixed Vows not working

Update: Jun 2 @ 12:03pm

- Added a Knight-Captain as a garrison unit for the Shrine landmark
- Minor loc fixes

Update: May 27 @ 11:18pm

- New generic Hero: Knight-Captain
- New Vow: Crusader's Vow for agents
- New/adjusted CAI for the Knights of the Flame
- Mogen now starts with all vows unlocked
- Mogen's starting army changed
- Added new AI army for Arkhan to fight
- Added proper AR table in land_units
- Added missing unit groupings
- Added new skill to Knight-Commander
- Added missing base game skills for Knight-Commander lords
- Added a Pegasus mount to the Knight-Commander
- Stat changes to all characters in this mod to differentiate them from other lords
- Visual changes for all
- Restricted the Knight-Commander lord to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Restricted Priory of the Flame building to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Fixed du Bain's broken skill/campaign action
- Script adjustments and fixes

Update: Mar 26 @ 12:38am

- Updated to latest patch

Update: Feb 16 @ 11:22pm

- Buffed "Priory of the Flame" building
- Buffed "Shrine of the Mighty Flame" landmark
- Added How to Play message

Update: Jan 13 @ 6:37pm

- Fixed "Cleansing Light" ability not working on the Undead

Update: Jan 10 @ 11:23am

- Knights of the Flame now considered a major faction