Legend of Grimrock 2

Legend of Grimrock 2

Grimrock Unlimited
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Update: Dec 29, 2014 @ 7:04pm

Version 0.5.9

- Fixed crash when saving.

Update: Dec 29, 2014 @ 2:59am

Version 0.5.8

- Added new room type: Challenge Room (it's a sort of risk/reward type room)
- Added new room type: Library
- Added new boss fight: Twisted Treeroot
- Added Arquebus to item spawn list.
- Improved lighting from ceiling lamps.
- Fixed bug which would sometimes cause boss room not to spawn.
- Increased ammunition spawn rate.

Update: Dec 15, 2014 @ 6:24pm

Version 0.5.7

- Fixed alcove puzzle sometimes not recognizing correct solution.

Update: Dec 15, 2014 @ 3:06am

Version 0.5.6

- Actually this time, fixed floating keyhole.

Update: Dec 15, 2014 @ 2:33am

Removed debug text.

Update: Dec 14, 2014 @ 10:50pm

Update: Dec 14, 2014 @ 10:40pm

Version 0.5.5

- Added 2 puzzle types.

- Added min and max floor number for bosses to appear, means there can be early or late game bosses. At the moment will only effect Sun Worshipper fight, which won't appear before floor 4.

- Fixed skull lock sometimes floating in mid air.

- Fixed keyholes/signs sometimes being concealed by chains/ivy/torches.

- Reduced spawn rate of acolytes.

Update: Dec 10, 2014 @ 2:46am

Version 0.5.4

- Fixed broken layout.

Update: Dec 10, 2014 @ 2:31am

Version 0.5.3

- Further improved performance on Skeleton Commander and Undead Scourge fights.

- Added sacks and crates. Sacks will generally carry herbs and consumables, crates will generally carry weapons and armour.

- Added spell scrolls and alchemy scrolls.

- Added a couple more room layouts, tweaked existing layouts.

Update: Dec 9, 2014 @ 5:45am

Version 0.5.2

- Lowered the health of all the early bosses. (I actually played through the game without dev cheats for once, those bosses were waaay too tanky)