Don't Starve Together

Don't Starve Together

Interactable Cursor
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Uppdatering: 30 sep @ 22:11

version 1.9c1
typo caused a crash
i'm gonna do a really big jump off a cliff i swear to god

Uppdatering: 30 sep @ 20:22

[Version 1.9c]
Hey everyone, been a while. This's just a small hotfix update for some things here and there.

I'd list everything that was fixed, if I didn't forget because I've left this update in the backburner for so long...

Changed:
- Wagstaff Glove VFX rendering. It now uses a different shader, to work along with Color Correction (It didn't before.), although the effect looks a little less convincing because of the inner workings of UI Shaders.

Uppdatering: 6 aug @ 21:58

1.9b2d
oh my actual god
fixed a typo that made the cursor settings screen crash

Uppdatering: 6 aug @ 21:14

1.9b2c
hotfix number one billion

fixed crash with cursors using clicking vfx when the player is in a menu
probably fixed something else too, i'm so tired...

Uppdatering: 3 aug @ 1:22

1.9b2b
hopefully fixed crashes?
if i somehow made it worse, i'm going to blow up...

Uppdatering: 2 aug @ 0:55

1.9b2a
mistake

Uppdatering: 2 aug @ 0:50

[Version 1.9b2]
Small patch.

Added:
- "Options Panel" Option:
> Lets you configure the cursor right then and there in the Options Menu. Check it out! (Enabled by default, might result in crashing in very specific cases. If it does, please report it)
- More Cursor VFXs:
> Every character that can "Cast" will also get a flashy clicking effect, too.

Fixed:
- The Amalgamation bug. (Mainly affected Woodie, Wixie and now Winona)

Uppdatering: 29 jul @ 0:33

[Version 1.9b1]

Fixed a bug where the game would crash when alt-tabbing. Sorry. (Reported by Deimos, thank you!)

Uppdatering: 25 jul @ 0:07

[Version 1.9b]
Tidying Up!

Added:
- New Cursor VFX:
> Willow's Hand will have a fiery aura around it when casting spells.

> And Maxwell's, too...

> Winona's Hand will hold her trusty Handy Remote when using it.


Chaged:
- "Cursor Clicking Sound" now has a different sound for the "Soft" setting.
- Code structure. I'm expecting a few bug reports from this.

Fixed:
- [UM Compatiblity] Wixie's Hand cursor not properly hiding all layers due to not initializing the effect. (Probably)
- [UM Compatiblity] Walter's Hand cursor not using its alternate version in Uncompromising Mode.
([UM] Bugs reported by CarlosBraw, thank you!)
- Cursor Shadow being affected by Cursor Size improperly. < this one was reported by him too
- Cursor effects not cleaning properly, when changing.

Uppdatering: 11 jul @ 0:27

[Version 1.9a2]
Fixed a crash with Cursor VFX and Wormwood.
(Thank you That1TVHead for the insightful bug report!)