tModLoader

tModLoader

Path of Terraria (BETA)
正在显示第 1 - 10 项,共 51 项条目
< 1  2  3  4  5  6 >
更新于:9 月 6 日 下午 6:08
作者:ScottSterling

v0.2.19
* Fixes an exception thrown when navigating to Queen Slime related to filling chest loot
* Adds clarification text to the Queen Bee domain explanation text
* Fixes Royal Honey Clump item tag using the wrong name for the Queen Bee's domain information
* Fixes returning from a domain placing the loading screen improperly
* Fixed a major regression in the accessory slot behavior. This should resolve some accessory issues
* Fixed skill/passives panel not properly reacting to window resizes.
* Fixed the skill/passives panel sometimes not being of correct size when opened via the hotkey.
* Adds a reuse timer to Lunar Liquid of 2 seconds to prevent infinite flying

更新于:9 月 6 日 上午 9:42
作者:ScottSterling

v0.2.18
* Fixes an issue with the tutorial and skipping that would cause the passive tree to not load correctly

更新于:9 月 6 日 上午 9:11
作者:ScottSterling

v0.2.17
* Fixes the passive tree not having values for the passives
* Fixes skill tooltips not appearing when hovering a skill in your hotbar
* Adds in the Flame Sentry skill

更新于:9 月 5 日 上午 4:35
作者:ScottSterling

0.2.16

~ New Features ~

* Added transition screens for all Towns, Boss Domains, and Explorable Maps.
* Added in a ton of Elemental functionality for both NPCs and players, allowing a lot more diversity
* Added in item affixes for elemental damage conversion, i.e. +10% fire damage conversion (these apply to any * weapon or wearable)
* Added Ignite debuff for Fire damage, applying on critical hits, which deals additional DoT
* All “On Fire!” debuffs have been moved to our own in-house “Ignited” system, allowing us to have more control over its behavior without hacky workarounds.


~ Bug Fixes ~

* War shields' cooldowns will now tick at 66% rate when swapped to another item.
* War shields will now play a very quiet sound when their cooldown period is over, making them easier to time, especially when swapped to another item such as the umbrella.
* Ravencrest's portal structure will now generate within the middle third of the world, i.e. closer to spawn.
* Fixed chargeable bows using up arrows even when not firing.
* Fixed right-clicking a shield or another accessory with a designated slot being able to equip it into a generic accessory slot.
* Fixed war shields' dash being triggered when using a different item and swapping to a war shield, sometimes allowing uncontrolled flight.
* Fixed button tooltips not showing up in main menu.
* Ravencrest Entrance Spawn should be prioritized more to home
* Disabled natural spawns in Skeletron Prime domain
* Fixed a couple minor issues with Elemental damage, such as Cold damage defaulting to a 0.2 conversion multiplier
* Fixed “Tiers” on affixes not saving properly

更新于:9 月 4 日 下午 3:04
作者:ScottSterling

v0.2.15
* Completely blocked the block swap mechanic in all subworlds
* Fixed error where moving between domains wouldn't reset some building permissions
* Allowed the Goblin Surveyor to show up on the Life Analyzer for convenience
* Fixed "Item is blocked by domain" tooltip appearing in the overworld erroneously
* Slight improvements to Morven pathfinding

更新于:9 月 1 日 下午 12:46
作者:ScottSterling

v0.2.14
* Fixed the mod's UI elements such as the stats & quests buttons not being clickable on very high resolutions screens up until the window is resized.
* Fixed the mod's unload code not being written in a defensive manner, sometimes causing crashes when mod loading is cancelled.
* Comparing items identical in terms of affix will now show a "(No differences)" line.
* Attempting to compare items when no item of this kind is currently equipped will now properly display a "(Nothing to swap)" line.
* Fixed item comparisons often presenting negatives as positives, and vice-versa.
* Fixed item comparisons often showing nonsensical or completely unrelated information.
* Fixed differences being displayed when comparing a currently equipped item, which should not have been possible to do.
* Fixed all accessories being treated as rings by the comparison system, thus unintentionally being part of it.
* Fixed away a silent error that could occur when grabbing an equipped accessory via right-click.
* Fixes Crimson/Corruption mobs not spawning in multiplayer
* Fixes autopause breaking some tooltips
* Added two new mana rings (Aquamarine and Lapis Lazuli)
* Added new sprites for every other ring in the mod (thanks Gobiidae!)
* Adds in "Domain Info" hoverable under inventory, displaying domain name, general goal, placing/mining abilities, modifiers and map modifier strength/bonuses
* Fixes map affixes not properly adding map strength & bonuses
* Adjusted map affix bonuses a lot
* Added domain name & description to loading screen (and "Returning to Overworld" when exiting)
* Added "Area Level" text just under the experience bar
* Moved "X lives left" to under the experience bar
* Fixed "Broken Laser" tile breaking if placed to open air
* Fixed armor penetration being incorrectly affected by knockback modifiers rather than its own.
* Hovering over crafted items in any crafting window will now display an accurate item level when crafted
* Stops the various liquid, tile and dry bombs from being used in domains
* Stops the various liquid and dry projectiles from being used in non-Moon Lord domains, replaced with Rocket I
* Disabled all teleporting items aside from those that teleport you to the spawn tile of the world
* Added blocking notice tooltip for clarity
* Tooltips now say “Explorable Map” or “Boss Map” instead of generic “Map”.
* Holding LShift when hovering over an item will now display item affixes' current and possible maximum tier.
* Holding LShift when hovering over an item will now display item affixes' possible roll value range.
* Fixed "Lightning resistance" affix not having a percentage sign in its affix line.
* Items and enemies will no longer be able to roll affixes of the same type multiple times, stacking the values out of the expected range.
* Updates French Localizations
* Updates German Localizations
* Updates Spanish Localizations
* Updates Polish Localizations
* Updates Russian Localizations
* Updates Portuguese Localizations
* Made the Seeflowers in Plantera's domain follow her if she is in the domain
* Added code for Eater of Worlds and Twins to count as downed
* Updated that one Skeletron domain room with all the switches to be more clear & consistent
* Added subworld loading screen builds to Destroyer, King Slime domains
* Disallowed Cultist's projectile NPCs from dropping stuff
* Fixed Empress of Light despawning very, very early in some cases, and stopped her from despawning due to range
* Fixed Moon Lord domain sky fadeout effect not working
* Fixed Queen Slime being able to spawn even if the player's not in the arena
* Fixed weird tree spawns in the Deerclops domain
* Stopped "pond" structures from appearing on the bottom floor of the Deerclops domain
* Deerclops domain is now always "in" the snow biome (underground and aboveground)
* Made Deerclops domain dig much, much more thoroughly to try and avoid blockages
* Added system that aggressively stops boss despawning
* Improved some domain names, descriptions
* Fixed the Goblin Army's invasion completion not being correctly synchronized to the main world.
* Fixed some boss defeats not causing lantern night celebrations in the main world.
* Fixes an issue with Eater of Worlds not counting as downed in certain situations
* Adjusted text for the Ancient Art to be more clear on what to do.

更新于:8 月 25 日 下午 6:33
作者:ScottSterling

v0.2.12
- Fixed a critical issue where right clicking a non-equippable item could equip or even duplicate it.
- Fixed a critical issue where right clicking an accessory could delete it forever.
- Fixed an issue that could lead to crashes in accessory-adjacent code of other mods such as Calamity's Vanities.
- Fixed hardmode accessory slots' unreachable items' effects being applied even in non-hardmode worlds.
- Fixed accessories put in extra accessory slots not being visible.
- Fixed right clicks not working on extra accessory slots.
- Removes Desert explorable map spawn rate nerfs
- Substantially boosts spawn rate in Forest map
- Improves some Bestiary entries for PoT enemies

更新于:8 月 20 日 下午 2:02
作者:GabeHasWon

v0.2.12
- Fixed a critical issue where right clicking a non-equippable item could equip or even duplicate it.
- Fixed a critical issue where right clicking an accessory could delete it forever.
- Fixed an issue that could lead to crashes in accessory-adjacent code of other mods such as Calamity's Vanities.
- Fixed hardmode accessory slots' unreachable items' effects being applied even in non-hardmode worlds.
- Fixed accessories put in extra accessory slots not being visible.
- Fixed right clicks not working on extra accessory slots.
- Removes Desert explorable map spawn rate nerfs
- Substantially boosts spawn rate in Forest map
- Improves some Bestiary entries for PoT enemies

更新于:8 月 20 日 上午 4:11
作者:ScottSterling

v0.2.11
- Fixes an issue with release versions of the build not showing tooltips properly

更新于:8 月 20 日 上午 3:22
作者:ScottSterling

v0.2.10
* Fixed how an implicit counted as a 4th affix for ascendant shards
* Crafted items now reflect current area level.
* Adjusted critical strike chance multiplier node on tree to be actually 10% base (was previously way too multiplicative, was giving like 5-10% flat per level)
* Changed how critical strike chance multiplier is handled on weapon affix. Previously did nothing.
* Adjusted the rolls of all critical affixes on weapons (previously way too high.)
* Changed right click functionality specifically for accessories when in inventory, so they can now be clicked into the custom slots.
* Changed rings and amulet vanities to be equippable
* Fixes the 3rd accessory slot not able to be used properly
* Added a 4th accessory slot that is unlocked in Hardmode
* Fixed all gear slots so they're now in the right place.
* Tooltips have been completely reworked.
* They now visually match the rest of our Custom UI
* They now show for all items when dragging an item, not just PoT items.
* When holding an item, and hovering over another it will display both tooltips.
* Names now correctly show their rarity color when holding the item
* Made Blood Oath and Fire Starter about 5x less common, Burning Red Boots about 50x more common
* Completely reworked how drop tables work. There is now proper item rarity stacking for deeper exploration map tiers and enables us to have item rarity on gear in a follow up
* Do note that there were several bugs found in the acquisition of items through the drop table. This will result in the more rare shards to become MUCH more rare as the previous values were not properly respected.
* Expect Echoing shards to be 50x+ more rare
* Adds an additional spawn point to the top of the Twins domain, enabled once the player gets there
* Fixed the Desert mapping area not having adjusted spawns due to bad copy paste
* Corrupt Shards cannot corrupt held item anymore unless you are holding it in the mouse, stopping accidental uses
* Corrupting shards should Properly update held item on use, stopping stuff like the item not updating & not retaining the corrupted tag
* Corruption shards Properly selected a random rare to use, and added safety check if none is found
* Fixed Shadow Orbs being unbreakable in multiplayer after Morven tells you to break them
* Added step to Whispers of the Deep quest to make the above more clear and consistent
* Properly generated Morven in multiplayer
* Changed the check for Morven being in Ravencrest, fixing it not working in multiplayer in niche circumstances
* Synced Simple Compass opening up the Ancient Ruin containing the Strange Antlers. Should make for less MP annoyances
* Added new Crimson Maw sprite by Gobiidae (thanks!!!)
* Added Pus Block and Weak Malaise items, sold by Alaric post-evil boss because he's crazy
* Added Alaric dialogue to reference his selling blocks
* Thrain Ironfist now sells Runestone and Powered Runestone after beating the Forest map once
* All sold items now have proper prices
* Replaced some logic for Lloyd to make spawning a little less complex, more consistent
* Fixed weird issue caused by the Old Man's map naming adjustment
* Reduced the amount of silk needed for Drawing the Bow quest to reduce grind
* Synced the amount of shadow orbs/crimson hearts broken in a world
* Removed Lloyd's unused, empty shop
* Made Lloyd show the right overhead dialogue for the number of orbs broken
* Properly hid Lloyd's overhead dialogue when "eaten"
* Crimson Maw animation properly plays & teleports the player to the Brain of Cthulhu domain
* Removed unused Lloyd dialogue
* Adjusted Lloyd dialogue to reference that Crimson Hearts can be broken after entering the BoC domain
* Localizations added for Polish
* Localizations added for Spanish
* Localizations added for Italian
* Localizations added for German
* Localizations added for Russian
* Fixed boss domains' max lives counts desynchronizing between players in multiplayer - the first joining players' lives count will now be corrected when more players join the boss domain.
* Fixed Queen Bee's Domain's spawn position sometimes being put inside tiles.
* Fixed an issue with Ravencrest town NPCs respawns happening more rarely than intended.
* Fixed the Starlight Bulwark running client code on servers.