XCOM 2
Zero Tweaks for Legend+
Showing 1-10 of 17 entries
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Update: Feb 3 @ 5:26pm
by Zero

Error Fixes

Update: Jan 27 @ 10:24am
by Zero

Slight changes to mission detection rate.

Update: Jan 22 @ 7:15pm
by Zero

Further updated reward deck for Reward Soldier Classes
Removed Psionic Thorns from possible dark events that can spawn
(the application of the ability is cryptic, knowing which enemies are affected by it is not clear)

Note: If you are using Darkest Dawn; I don't know what will happen if the random set of dark events you roll incluides psionic thorns.

Update: Jan 21 @ 5:49pm
by Zero

Added More Mecs! Second wave option.

Update: Jan 21 @ 2:08pm
by Zero

Mec Troopers require Mec Cores
Mec Cores are Guaranteed Loot from HQ Missions

Update: Jan 21 @ 12:19am
by Zero

Added Support for Hidden Sage's Vigilante Class
Fixed an error with Expanded Playable Aliens and Soldier Reward Classes interaction

Update: Jan 20 @ 5:39pm
by Zero

Slight adjustments to playable aliens,
Not sure if the boss aliens can be properly disabled in config, but fairly certain that with them turned off the covert ops are still going to show up and just not give a reward.

Looking for a workaround.

Update: Jan 20 @ 3:36pm
by Zero

Spider Suit / Exo Suit rebalance.
The sidegrades for plated armor are cheaper and more effective, but they require Predator Armor as a manufacturing cost. The prices and stats have been adjusted to respect this change.

Update: Jan 19 @ 6:08am
by Zero

Adjustments to trainable/Reward class configs

Update: Jan 18 @ 6:53pm
by Zero

Updated Cost for Mec Troopers