Total War: WARHAMMER III

Total War: WARHAMMER III

[7.x.x] Land Encounters And Points Of Interest + MCT Support + IEE
Mostrando 11-20 de 20 aportaciones
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Actualización: 29 MAR a las 14:46
por Dante

Update faction data for patch 6.1 including changes from mods like how the Skaven Clans mod re-uploaded themselves with a new mod file name. Same thing applies to the Skaven Esoterica mod as well.

Actualización: 25 MAR a las 22:02
por Dante

Updated the mod to resolve the CTD issue introduced by patch 6.1.

Actualización: 22 ENE a las 22:50
por Dante

Bumped up and doubled the dilemma experience and treasury rewards after an encounter battle.

Actualización: 20 ENE a las 13:05
por Dante

Add new MCT options to select/unselect individual factions for the system to generate random encounter forces.

Removed support for Southern Realms, Marienburg, Dynasty of the Damned, Jade-Blooded Vampires, Nagash, Albion, Araby, Dread Kings and Fimir custom factions from their respective mods due to being unable to be properly spawned in as an invasion force. Mostly due to needing to mess around with startpos. If I choose to have them be included into existing vanilla factions, their lords and heroes gets all messed up and glitchy so I opted to remove their support entirely.

Actualización: 19 ENE a las 12:51
por Dante

Finalized usage of weights when selecting the unit type to add to the encounter force.

Fixed bugs where the encounter force would sometimes not spawn and their lords and heroes sometimes not getting their skills.

Actualización: 18 ENE a las 21:25
por Dante

Finalized support for all supported mods so that custom factions can be selected individually as their own encounter forces. This also removes support for OVN's Grudgebringers because it would seem weird to fight Bernhardt and his units every single time you roll for his faction.

Added a "Basic Progressive Difficulty" MCT option.

Also nerfed the original mod's code so that it does not give 8000 treasury to A.I. armies triggering the land encounters every time and also reduced the chance of them being given a random ancillary from 100% to 10%.

Actualización: 14 ENE a las 9:31
por Dante

With this update comes with the new Random Encounter Force Generation System. This enables compatibility with a lot of mods that add custom units and offers MCT settings to customize the generation settings. In beta and not balanced.

Actualización: 4 ENE a las 20:16
por Dante

Adds a new MCT section to enable/disable certain location skins per your preference.

Actualización: 31 DIC 2024 a las 20:13
por Dante

Set MCT main image and link.

Actualización: 31 DIC 2024 a las 20:04
por Dante

Initial release.