Project Zomboid
[B42] Knox Event Expanded NPC mod [alpha v0.3.10-1]
Показані результати 31–40 із 46
< 1  2  3  4  5 >
Оновлено: 23 лют. о 14:07

Patch 0.2.16
This patch requires an update to the class files.
  • Optimize npcs by spreading them out in "buckets" i.e. not all npcs will be run on every tick. This should possibly allow people with lower spec PCs to play with more npcs and player with higher spec PCs to get less frame drops.
  • Enable all npcs scavenging for food.
  • Rewrote movement handling in order to make actions less janky.
  • Enable the job priority panel for npcs in the safehouse (experimental). If you run into issues with npcs becoming stuck, please report them together with a screenshot. These actions also don't work in the metaverse i.e. you need to be present for any of them to work.
  • Change player attacking npc behavior: Hostile npcs will always be hit when attacking. Non-hostile npcs can only be attacked by turning friendly fire off (green icon).
  • Set game speed to 1x if the game speed is > 1x and the player is being confronted for trespassing.
  • Make sure that soldiers and bandits don't appear on map when using radio to contact nearby survivors.
  • Add short-term combat memory for npcs (npcs will remember seen enemies for some time).
  • Use short-term combat memory to move npcs out of trees and bushes, so they can fight more safely.
  • Add progress text that is updated during procedural generation.
  • Make npcs not see other npcs and players in the dark.
  • Make npcs clearing corpses will ignore animal corpses.
  • Make npcs not shoot until they are actually pointing the gun at the enemy.
  • Fix error when npc tries to follow another npc that is in the metaverse.
  • Fix error when a player or npc shoots quickly at a zombie that is dropping some kind of clothing e.g. a hat.
  • Make robbed npcs run a much further distance from the robber (10 squares -> 40 squares).
  • Fix bug where robbing a npc without a weapon will cause the npc to freeze in place.
  • Add sandbox option to enable/disable spawning bandits.
  • Remove old, unused sandbox options for bandits.
  • Fix dump loot action, so it dumps loot in available containers correctly, and finishes the action once done.
  • Improve automatic placement of loot that was looted in metaverse.
  • Try to update loot container appearance after placement (WIP, it's better than before, but some are still bugged).
  • (Hopefully) fix npcs not bandaging some wounds unless they are bleeding.
  • Add sandbox option that allows player-controlled nps to treat other players e.g. from split-screen as friendly.
  • Make safehouses claimable after all npcs in that safehouse has joined your group.
  • Disable store protect events due to being too buggy.
  • Fix npcs randomly getting bit by disabling meta event where zombies randomly attack safehouses.
  • Fix crash when loading in a new area with a npc safehouse.

Оновлено: 11 лют. о 11:33

Patch 0.2.15
This patch requires an update to the class files. This is a breaking change, meaning your npcs will reset/you have to reset your npcs.
  • Update for 42.3.0.
  • Try to fix bug where some items dropped by npcs are not possible to be picked up without reloading the save.
  • Add new implementation of npc personalities.
  • New personality traits are bravery, calmness, charisma, compassion, honesty, loyalty, morality, trusting.
  • Make personality traits hereditary.
  • Infer relationships outside of direct descendants (grandparents, aunts/uncles, and cousins).
  • Fix "Alabama bug" where siblings could get married and have children during procedural generation.
  • Add saving of npc to npc relationships and relationship types.
  • Remove max cap for npc relationship gains from normal interactions.
  • Add a timeout to relationship gains when speaking to npcs.
  • Remove the old bandit safehouse attack mechanic.
  • Use the bandits generated during procedural generation and put them into the world.
  • Fix some invalid items in the Bandit preset.
  • Add some new masks to bandits that were added in B42.
  • Give all npcs keys to their safehouses to avoid them becoming stuck.
  • Fix npcs weight to 80 kg, so they don't become underweight and eventually die.
  • Make npcs bandage non-bleeding scratches.
  • Make npcs auto-replace bandages that are dirty.
  • Add option to switch safehouses.
  • Fix clicking npcs in basements.
  • Fix npcs entering and exiting vehicles with less doors than seats.
  • Add a square allocation algorithm, so that only one npc can be at once square at the time.
  • Disable collision detection for npcs unless there are zombies or hostile players/npcs nearby.
  • Give correct ZombRand interval when dressing bandit and survivor npcs.
  • Remove ISVehicleDashboard.onExitVehicle null check override since it was fixed in patch 42.2.0.
  • Update ES translation (credit to @Choko).

Оновлено: 28 січ. о 14:11

Patch 0.2.14
This patch requires an update to the class files.
  • Update for patch 42.2.0.
  • Fix bug with backpacks dropped by npcs not being possible to pick up.
  • Make npcs close the car door(s) when exiting the vehicle.
  • Fix bug where player npcs were not saved unless a npc had dumped loot in the safehouse while it is in the metaverse.

Оновлено: 27 січ. о 9:22

Patch 0.2.13
This patch requires an update to the class files. This is a breaking change due to issues with the data format.
  • Update for patch 42.1.1.
  • Fix chef dialogue when asking about profession.
  • Add saving of cleaning area.
  • Add saving of kitchen area.
  • Add saving of storage area.
  • Remove sandbox var for disabling npcs, since it makes little sense to have it. To remove npcs, simply disable the mod.
  • Add basic npc logic for equipping a weapon if no weapon is currently equipped.
  • Make it a requirement for npcs to have an axe in their inventory in order to chop trees.
  • Fix an issue where the spare meta npc list is not reset between loading saves, causing the list (and save file) to grow uncontrollably, eventually causing issues due to running out of memory when trying to save.
  • Give npc safehouses initial loot that is stored in the metaverse and loaded in once the safehouse is seen by the player.
  • Make items looted by npcs while in the metaverse be placed in the world once the safehouse is loaded in.
  • Rebalance bag spawns so good bags e.g. military bags are a lot less frequent and npcs can also spawn without bags.
  • Fix lua errors introduced in patch 42.1.1 where the same error is spammed when you die until you either leave the game or create a new character.

Оновлено: 22 січ. о 12:33

Patch 0.2.12
This patch requires an update to the class files.
  • Update for patch 42.1.0.
  • Fix the text for "Set" button in the Area selector (for e.g. guard area).
  • Fix bug with using controller together with the npc inventory UI.
  • Fix bug in bandit preset where they could select invalid items.
  • Fix bug where meta npcs kept as spares for migration events fails to save due to the buffer being too small.
  • Fix bug where npcs make objects in the world e.g. light switches, not be clickable.
  • (Hopefully) fix spammy IsoFallingClothing print by limiting helmets to only be able to fall off when a npc is not in metaverse.
  • Remove private area since it doesn't do anything.
  • Add cleaning (still WIP, not using cleaning supplies).
  • Rewrite how job assignments work in preparations for RW job mangement system.
  • Rearrange the safehouse area buttons so they look a bit nicer.
  • Add possibility to set a storage area and kitchen. Perishable food will be put in fridge inside of kitchen, non-perishable food will be put in other containers in the kitchen, and remaining items will be put on the ground in the center of the storage area.

Оновлено: 16 січ. о 11:02

Patch 0.2.11
This patch requires an update to the class files.
  • Add npc overview button with icon under the friendly fire icon. This can be used as an easier way to access the NPC overview window.
  • Use the npc icon to show the npc inventory container in the loot window.
  • Make inventory auto-open without the need to move.
  • Reduce the number of actions that can be done in npc inventory to eliminate e.g. duplications/bunch of weird states that are error prone.
  • Make TVs unable to contact survivors.
  • Prevent building stories from occuring in npc safehouses (at least on first spawn).
  • Make npcs only stomp when using guns.
  • Introduce target "allocation" for executions, so multiple npcs don't try to execute the same target.
  • Make sure that soldiers added xp is converted into actual levels.
  • Add DE translation (Credit to @XxDeathCorexX).
  • Update ES translation (Credit to @Choko).
  • Fix some misnamed translations (Credit to @Choko for finding it).

Оновлено: 12 січ. о 6:29

Patch 0.2.10
This patch requires an update to the class files.
  • New attempt at fixing all npcs being women. You will need to reset your world npcs by going to the save directory and removing map_npcs.bin and map_metanpcs.bin.
  • Add new NPC overview window with a new design that prepares for RW style job system in the future.
  • Make it possible to have npcs in safehouse and in group, allowing you to exceed the previous limit of 8 npcs to some degree. The group limit of 8 npcs in your group that you have direct control over is still in place and will not be increased.
  • Make npcs help out if another member in their group is being targeted by a zombie.
  • Try to fix npcs targetting in basements.
  • Fix npcs getting double ID cards in the inventory when spawning.
  • Fix npc skill gains showing up for the player.
  • Fix bug where npcs couldn't open windows.
  • Fix behavior for npcs entering and looting buildings without player assistance.
  • Fix bug where the player cannot recruit their old npcs after dying.
  • Make the area selector for various safehouse areas hide the NPC overview, to make selection easier.
  • Update RU translation (Credit to @xylewood)
  • Update ES translation (Credit to @Choko)

Оновлено: 9 січ. о 23:59

Patch 0.2.9
This patch requires an update to the class files.
  • (Hopefully) fix npc genders getting mixed up.
  • Fix a bug where if you replace the npcs' backpacks and ask them to loot, you will get tons of errors.
  • Remove original medical check that is meant for players and adapt it to use with npcs.
  • Add medical check behavior so that npcs stay still when you try to medical check them.
  • Make npcs scavenging/looting in the metaverse roll using the real loot tables. This means npcs can now find non-vanilla items when looting.
  • Give procedurally generated npcs initial xp in strength and fitness, so they start at the same default as players.
  • Fix npc vs npc/player combat so that they actually approach each other.
  • Make npcs vaulting fences in combat more reliable.
  • Display class files version in case it doesn't match instead of lua version, to make it less confusing.
  • Fix bug with loot category selection outside of the world map.
  • Add the possibility for npcs to dump their loot while in the metaverse into a virtual container.
  • Scale npc movement in metaverse with game speed.
  • Fix minor bug where the player's username is shown twice when going near a car.
  • (Try to) fix aggressiveness and fight/retreat UI element width for larger resolutions.
  • Fix bug where military checkpoint autoclearing causes zombies to turn into creepy shadows.
  • Fix npc auto unstuck when they are being phased in from the metaverse.
  • Update ES translations (Credit to @Choko)

Оновлено: 7 січ. о 22:37

Patch 0.2.8
This patch requires an update to the class files.
  • Fix compatibility with CJ Lore-friendly vanilla expansion mod.
  • Make npcs approach more often when targetted by zombies.
  • Make npcs try to avoid zombies more often by reducing the range for which they are considered dangerous.
  • Improve npcs swinging normally when they are trying to execute knocked down zombies.
  • Improve handling of edge cases where npcs are more surrounded by zombies.
  • Fix attack on ground smash sound.
  • Fix flickering for the area selector for e.g. corpse clearing, chopping trees etc.
  • Remove dungarees/overalls from survivor npc preset since they are not equipped properly.
  • Make npcs in group show up on world map.
  • Fix and re-enable scavenging
  • Add ES translation (Credit to @Choko)

Оновлено: 6 січ. о 6:05

Patch 0.2.7
This patch requires an update to the class files.
  • Make npcs not murder all animals they can see when set to aggressive.
  • Fix asking npcs to join group not working when respawning after dying.
  • Fix moodles wiggling when npcs shoot.
  • Make unlimited ammo cheat not apply to npcs as well.
  • Improve version handling - most notably, make it possible to load into the game even with classes not installed.
  • Improve execution logic - Npcs will still be conservative when to execute if there are more zombies around, but they should hit the downed zombie's head more accurately.
  • Improve npc backpedaling behavior - Npcs will now consider more than one zombie when backpedaling, opting to backpedal away in the direction with the least zombies.
  • Make sure npcs don't spawn inside the player's spawning house.
  • Disable thermoregulator for npcs
  • Try to fix various UI components' widths and positions for 4K monitors.