Echo Point Nova

Echo Point Nova

Fitantall
Affichage des entrées 1-10 sur 11
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Mis à jour le : 6 mars à 12h14

Removed shadows, deleted some spawns floating outside the zone where there used to be island. Added some more spawns inside the city. Temporarily removed harrier and big mech spawns since sometimes they cause lag spawning on a structure. Swapped some metal materials on a bunch of buildings to chill out reflections in case it's related. Removed shadows should do the bulk of performance boost rn. In general this zone by design is just too big. It's cool but performance wise just might not be feasible. Worst case senario, I may have to scale the city down more.

Mis à jour le : 5 mars à 20h18

Added ammo barrels, fixed spawn settings, fixed texture offset on everything, add more spawn points, changed bonus scan a bit, scaled down the outer parts of the city just a bit. Removed all point lights for frame sake. Seriously there were far too many. Added shadows back in. Performance is way better now, but if it still sucks I could removed shadows again. Added them back in because I did a bunch stuff to improve performance allowing for some shadows. Also think the high texture offset could've been related to the performance dropping. Idk. City is in much better shape now. Also updated this zone in the roguebeta branch but there shouldn't be a any conflicts on main branch that I'm aware of.

Mis à jour le : 25 janv. à 14h38

Updated bonus scan to be less punishing. Updated spawn settings to hopefully make mechs spawn more. Also added airship again, but lemme know if it's causing problems.

Mis à jour le : 22 janv. à 19h53

Did a lot of playtesting to fix the spawn and scan settings. Scans are now much more eventful but with performance in mind. Also sprinkled some mechs in there to tear the place up.

Mis à jour le : 21 janv. à 20h02

Updated scan settings again. 15 kill count, 15 units active. Removed some point lights.

Mis à jour le : 21 janv. à 19h51

Removed shadows, updated scan settings again. There should be more enemies to fight, but not swarms. Challenge scan is also changed a bit.

Mis à jour le : 21 janv. à 19h36

Updated scan settings to better fit the city. Kill count for both scans is 10, and only 3 enemy units can exist at one time. So you're sort of just hunting down 10 units. Might change it again but this works for the moment.

Mis à jour le : 21 janv. à 8h10

Scaled down island bounds.

Mis à jour le : 31 déc. 2024 à 23h41

Updated with normal and challenge scans. These are first spawn placements. Some areas will be less occupied than others until I add more spawns.

Mis à jour le : 31 déc. 2024 à 15h56

Updated with better point lights. Performance should be fine. There are a few instances of stuff on a couple tracks and turn walls. I'll fix it next time.