Garry's Mod
Glide // Styled's Vehicle Base
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Actualización: 10 ENE a las 9:05 p. m.

- Added a taillight sprite type for cars, turns on with the headlights while being able to have a separate color
- Added tail light sprites to many base vehicles
- Tweaked how the auto-brakes bring cars to a full stop while on low gear and low engine RPM

Actualización: 9 ENE a las 6:54 p. m.

- Added console variable: glide_ragdoll_max_time
- Added support for RagMod Reworked

Actualización: 9 ENE a las 10:00 a. m.

- Fixed Russian localization (Thanks, Flarky55!)
- Added missing speed text for Turkish (Thanks, NovaDiablox!)
- Added missing speed text for other languages
- Draw plane speed on the HUD
- Make vehicles lag compensated
- Save headlight color on dupes
- Don't let projectiles collide with the Projectile Launcher's parent
- Don't let missiles collide with the Missile Launcher's parent
- Draw debug overlays for projectiles and center of mass (If the developer console variable is greater than 1)

Actualización: 8 ENE a las 9:35 a. m.

- Added serverside ENT:OnUpdateFeatures

Actualización: 6 ENE a las 12:24 p. m.

- Show speed on car/motorcycle HUD (Thanks, OlziYT!)
- Added French translation (Thanks, OlziYT!)
- Added HeadlightColor network variable, editable via the Context Menu
- Allow addon creators to customize engine brake torque for cars/motorcycles

Actualización: 5 ENE a las 8:39 a. m.

- Added Ragdoll Disabler tool
- Added Spanish translation (Thanks, Darvan76!)
- Make sure seats can't be duped/grabbed by the Physics Gun

Actualización: 3 ENE a las 6:54 a. m.

- Fixed Wheel Model tool resetting wheel radius
- Draw debug lines for helicopter/plane rotors when developer ConVar is enabled

Actualización: 2 ENE a las 4:52 p. m.

- Renamed ConVar glide_damage_multiplier_bullet to glide_bullet_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_blast to glide_blast_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_collision to glide_physics_damage_multiplier, default value is 1 now
- Tweaked default health and damage values to account for the new ConVar values
- Tweaked tank health and turret damage values to be a bit more competitive against Simfphys tanks
- Scale the threshold needed to start a engine fire depending the max. chassis health
- Scale how much damage the engine fire does depending on the max. chassis health
- Scale damage converted from the chassis to the engine depending on the max. chassis health
- Missiles deal more damage to tanks/Simfphys tanks
- Tweaked missile physics
- Tweaked countermeasure cooldown
- Only show countermeasure notification on aircraft

Actualización: 2 ENE a las 10:25 a. m.

- Fixed Wheel Model tool not working since the last update
- Tweaked the appearance and sounds of notifications

Actualización: 2 ENE a las 9:26 a. m.

- Vehicles no longer use the wheelParams table, it's values are now stored on each wheel