Garry's Mod
Glide // Styled's Vehicle Base
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更新: 8月30日 @ 19時53分

- Slighty raised the value for the "reduced" throttle modifier
- Set the minimum allowed value for the engine stream's wobble strength to 0
- Added console variable to toggle pushing vehicles with the Gravity Gun: glide_allow_gravity_gun_punt (0 by default)

更新: 8月28日 @ 19時11分

Improvements to the settings page:

- When opening the window, go back to the last opened tab
- Added buttons to reset individual binds

更新: 8月28日 @ 18時01分

- Try to fix throttle modifier interfering with AI mods/Wiremod inputs

更新: 8月27日 @ 18時08分

- Replaced the "reduce throttle" key with a "throttle modifier" key.

By default, the "throttle modifier" mode is set to Hold for full throttle, which means you now must hold shift (or whatever key you set as the "throttle modifier") to achieve full throttle.

更新: 8月24日 @ 20時29分

- Made a couple of console prints into developer-only prints to reduce spam (Thanks, Redox!)
- Improved client-side performance while you're not inside a vehicle, by making some vehicle features (like looping sounds and headlight projected textures) only update a few times per second instead of every frame

更新: 8月23日 @ 23時30分

- Made VSWEP function names more similar to regular SWEPs
- VSWEP functions are now more convenient to be overritten on children classes
- Tweaked how VSWEPs are loaded to avoid a bug on gluapack[www.gmodstore.com] (Thanks, Redox!)

更新: 8月20日 @ 8時19分

- Fixed a issue where only one projected light was being updated & being "jittery"

更新: 8月19日 @ 19時54分

Major change: Replaced the old vehicle weapon system with the VSWEPs system. Read the pull request here[github.com] for more information and compatibility notes.

- Fixed some issues on Turkish localization (Thanks, NovaDiablox!)
- Fixed various localization issues (Cleanup & missing strings) (Thanks, Flarky55!)
- Improved projected lights performance by updating per tick instead of per frame (Thanks, Redox!)
- Fixed a Lua error when locking-on with the Homing launcher on a driver that is not a player (Thanks, Astralcircle!)

A few notable changes from the VSWEPs system:

- Added a glide_pacifist_mode server console variable. When set to 1, it disables VSWEPs and vehicle turrets for all players.
- Run the hook Glide_CanUseWeaponry (on both client and server) when a player tries to use a vehicle VSWEP/turret. Return false to prevent that player from using them.

更新: 7月16日 @ 14時43分

- Added simplified/traditional Chinese translation strings (Thanks, 滑稽没JJ, 存活率百分百の少女 and HJnoJJ!)
- (Experimental) Restored the wheel physics behaviour where it decreases grip as the spring applies less force to the ground

更新: 7月11日 @ 9時39分

- Use a separate trace filter for wheels that ignores players
- Tweak how entities are hidden with Glide.HideEntity