Garry's Mod
Glide // Styled's Vehicle Base
Показване на 1 — 10 от 187 постъпления
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Обновление: 11 дек. в 19:03

- Added a option to toggle if vehicles should auto-start when entering, and also, now you can hold ALT (your Walk key) to keep the engine on when leaving any vehicle type (Thanks, Flarky55!)

Обновление: 10 дек. в 15:43

- Moved the ENT:SimulateHovercraft function from Glide // Styled's Experiments to the base addon

Обновление: 6 дек. в 18:51

- Made wheels run touch functions on the entities they hit (Thanks, Vitroze!)
- Insurgent: Don't muffle first person sounds on exterior seats
- WebAudio: Ignore current vehicle when calculating room size
- Let engine torque have a greater effect on free-spinning wheels

Обновление: 3 дек. в 12:52

- Tweaked solid flags for wheels (Thanks, Vitroze!)
- Don't spawn gibs for hidden wheels
- Try to fix an issue where ENT:GetWheelOffset was "lagging behind" the vehicle motion (especially noticeable on vehicles that use bone manipulation / pose parameters to move their wheels)

Обновление: 30 ноем. в 16:41

- Place default EngineStream offset at the middle of a vehicle's Z axis
- WebAudio: don't cut very high frequencies

Обновление: 30 ноем. в 7:05

- Added tool: Bulletproof Tires
- Make WebAudio respect the volume console variable (Thanks, Flarky55!)
- Added line breaks to the end of ErrorNoHalt messages (Thanks, Flarky55!)

Обновление: 29 ноем. в 12:21

- Merge "hold" input action logic that was duplicated across some vehicles into a single system
- Added Glide.EXPLOSION_TYPE.FIREWORK (Only sounds for now)

Обновление: 22 ноем. в 4:27

- Fixed blown wheels having a incorrect radius after spawning a duplicated vehicle (Thanks, le8a284js6ayoq!)
- Fixed the Sound Browser's list filter on Glide tab applying to entries on the Script tab instead

Обновление: 20 ноем. в 17:04

- Added logic to damage/blow tires

Обновление: 20 ноем. в 11:35

- Added an admin-only Instant Vehicle Repair SWEP (Thanks, Vitroze!)
- Fixed a infinite loop/crash when using Realistic Car Dealer (Thanks, Vitroze!)
- Added console variable to enable player damage on hard collisions: glide_enable_damage_player_on_collision, glide_player_collision_damage_multiplier (Thanks, Vitroze!)
- Store the original EntityMeta:IsVehicle function before overridding it (for Lua autorefresh)