STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
Показані результати 1–10 із 14
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Оновлено: 9 жовт. о 8:27
автор: MaxiM

Patch to 1.2.1.

Story Adjustments
● CIS, Malevolence Campaign: Kamino is no longer locked at the start of the CIS
Campaign, meaning the CIS player can choose to attack Kamino before the
“Malevolence Campaign” story event is triggered. If the player has already
conquered Kamino when the “Malevolence Campaign” story mission starts, the
story will automatically proceed to the next stage after 1 week.
● Republic, March on Geonosis: Geonosis is no longer locked at the start of the Republic
Campaign, meaning the Republic player can choose to attack Geonosis before
the “March on Geonosis” story event is triggered. If the player has already
conquered Geonosis when the “March on Geonosis” story mission starts, the
story will automatically proceed to the next stage after 1 week.

Balance Changes GC
● Remove Yoda and Mace from starting forces, no idea how they got there anyway
● Replace B1s for B2s on Axxila to prevent AI-controlled CIS from always losing Dooku when invading Dathomir
● Make all event/reward Sabaoth Cruisers not count towards the unit limit
● Make Hemlock Buildable on Corellia in the Grand Layout

Balance Changes Space
● Switch Gizor Dellso’s bonus from Vigorous Wing commander to Bold Wing Commander

Balance Changes Ground
● Ground Vehicle speed rebalance
○ AAT 25 -> 20
○ AAT Combat 20 -> 15
○ A5-RX 20 -> 10
○ GAT 30 -> 20 (now has Turbo)
○ HAET 25 -> 15
○ MLC-3 20 -> 15
○ PAC 30 -> 25
○ TX-130 Scout 30 -> 20
○ TX-130 Ion/Combat 25 -> 20
○ UT-AT 20 -> 15
● Made Power to Engines on ground last 15 seconds and recharge for 45
● Gave GAT Power to Engines
● Increased max attack distance of A5-RX, so that it keeps a longer distance from enemies

Map Changes
● Space Map Adjustments
○ Castell: Use updated version from Satellite of Love
○ Yag Dhul: Fix non-caputurable trade station
● Ground Map Adjustments
○ Chandrilla: Increase size of Landing Zone
○ Lantillies: Reduced size of Landing Zone
○ Ubrikkia: Added missing shield marker

Bug Fixes
● Completely recoded Bounty Hunter mechanic, now there should never be a case where no bounty hunters are recruitable
● Fixed/Adjusted Brace and Defensive Shield
○ We found an issue, which meant, that when Brace or Defensive Shield got
activated, both Shield Armor AND Hull Armor type got switched, which mean the
damage taken was incorrect
○ Brace for Impact now reduces damage taken to shield AND hull by 66%. Autofire
script adjusted accordingly
○ Defensive Shield should now work properly, damage is reduced for all damage types, that hit shield and stays the same as the hull modifier for damage types that bypass shield
● Fix AT-TE now auto firing brace
● Fix Ahsoka Tano size
● Fix Jedi Guardian throwing a green saber when he uses blue
● Fix Yoda not regenerating block stamina
● Add check to Jedi issue and Corporate issue event that checks, if the reward hero is actually buildable to prevent story locked heroes to be spawned
● Remove special construction options from guides
● Allow tier 3 defenses to be built on Felucia
● Make ground secondary structures spawn units each 5 seconds to fix sometimes not all being spawned
● Fix Prevent Takeover mission not allowing the AI to use the new units
● Fix some Autofire scripts of Brace not activating, when shield gets damaged
● Fix Independent Takeover not working sometimes
● Try to fix stealth raid only sending one unit
● Fix Dookue/Emperor Force Lightning
● Fix Kamino conquer trigger not working correctly
● Fix Ahsoka, Anakin, Obi-Wan final levels being not usable by AI
● Put Malevolence and Subjugator in a build limit group so you can never have both
● Make Malevolance not sellable
● Fix missiles and rockets sometimes not hitting HAG and GAT
● Cleaned up code for Vindoo Barvel's V-Wing entry
● Remove corruption text from palpatine
● Fix Wing commander bonus text
● Fix diplomacy rewards breaking sometimes
● Fix Rush Down to increase damage taken instead of lowering damage taken for a lot of units
● Text entry correction for Denn Wessex
● Remove Full Salvo text from SD-6
● Fix broken text in Syndulla's team entry
● Fix Druckenwell text
● Fix some infantry weapon texts
● Fix Shaak Ti missing block stamina text
● Fix Tera Sinube bonus text
● Fix some text issues

AI Adjustments
● GC
○ Add Difficulty Starting Forces to big GC. This should help Hard and Expert AIs to get going quicker
○ Adjust raid script to only attack planets the AI thinks it can take
○ Revert Conquer to Reconnect, only allow it to be used on planets with ground
○ Remove tech cooldown after "Build important tech"
○ Make AI only plan Stealth Raids when AI has enough stealth raid units
● Space
○ Allow AI to prioritize a cruiser first, not always capitals or structures
● Ground
○ Added all raid and stealth raid units to execute raid plan
○ Only trigger execute raid, if AI has no fleet over to planet, to ensure Raid units behave like regular units in standard invasions

Misc
● Remove rocketeers from main menu battle spawns, so vehicles stick around longer
● Revert normal texture for droideka, now not weirdly bright anymore
● New Victory II Frigate model
● New Pirate Swoop biker
● Make Boba theme not play in CW when Aurra Sings Slave 1 spawns
● Scale up commando barrack models

Оновлено: 3 верес. о 13:02
автор: MaxiM

Patch to 1.2.0.

Tons of bug fixes, balance changes and new content. Patch notes are too long to fit here - see discussion post, or download them from our discord for the best format.

Оновлено: 16 лют. о 23:31
автор: MaxiM

Patch to 1.1.6.

● Ground Map Change Centares: Change Environment settings
● Fix Republic Dual LAAT transport not appearing
● Add Cham Syndulla and Free Ryloth Movement as Special Production to Ryloth
description.
● Add Gizor Dellso to Special Production text of Geonosis description
● Fix Jabiim Spawner Text issue
● Add Free Ryloth Movement to Special Production in tech tree.

Оновлено: 15 лют. о 7:16
автор: MaxiM

Patch to 1.1.5.

● Republic Act 2: Make Anakin no longer stealth and make the mission objective to move him to a planet neighbouring Abregado instead of Abregado itself. No more just keeping him around as a cheesy full stealth jedi.

Balance Changes Ground
● Lowered distance between infantry moving in row formations, like Clone Troopers Phase 1, to make pathing better.
● Make all infantry not spread out such a far distance when doing spread out or variants of that ability.
● Switch collision class of all infantry units to make vehicles not get stuck on them as much
● Added missing 50% turret damage bonus and 20% turret buildtime bonus to K2B4 Tactical Droid
● Switches Transports of Crab Droid, Sullustan Soldiers and B1s. Now you can't invade planets in space with 220 B1s, since their transport now has no weapons.

Ground Map Changes
○ Dorin: Fixed affiliation of medium buildpad, minor pathing adjustments
○ Jabiim: Add new Jabiim indigenous
○ Tepasi: Minor Pathing adjustments

Bug Fixes
● Fix Cody and Rex not progressing to phase 2, if Infantry I tech was not build when their progression is supposed to occur. Now the two will progress after 78 weeks and whenever the player has gotten infantry tech 1.
● Fix a bug related to Katana Dreadnaught event, which caused the text for all following events to be wrong.
● Fix Lucrehulk Battleship crashing the game, when it gets healed above 50% health again.
● Fix some damage types having no damage vs armour multipliers
● Fix SD-6 for Republic not being filterable.
● Make Stability fire and repeating fire not autofire for human players, if autofire is turned off.
● Fix some issues switch certain AI plans in ground and space combat resulting in AI staying idle in their starting positions.
● Corrected landing transport for TX20 Tactical Droid AAT hero from Sheathipede to C9979.
● Make Corellian ships not buildable from Corellia for CIS
● Gave Volan Das and Tofen Van Supplement drop as the description suggests.
● Fix Wheel Garrison to match era, now uses Aurore transports instead of R-41s.
● Use the Republic LAAT models for the dual lander
● Remove Black Market abilities and Underworld tech text from some units
● Various text fixes.

AI Adjustment - Allow AI to properly target down Bombers and fighters, if there's no other units left

Misc
● Adjusted tech trees to include planet specific special production on Infrastructure page.
● New normal textures for CR70 for an even better look.
● New pirate swamp speeder model.

Оновлено: 25 січ. о 15:10
автор: MaxiM

Patch to 1.1.4

● Lowered Damage of Snipers from 30 to 15.
● Yet another fix for independent takeover.

Оновлено: 25 січ. о 11:10
автор: MaxiM

Tiny hotfix.

Оновлено: 25 січ. о 5:10
автор: MaxiM

Patch to 1.1.3

● Made the Citadel properly build-able from Koensayr for Republic, now also is part of
random starting forces and rewards for republic
● Lowered how many Defensive Space stations minor factions, like the Hutts, can build to
prevent them from building as many fortresses

Balance Changes Space
● Rebalanced Audacious and Ruthless traits (applies to both space and ground)
○ Audacious: +15% damage; -12.5% defense; +10% speed; 5% faster ability
recharge → +20% damage; -10% defense; +10% speed; 10% faster ability
recharge
○ Ruthless: +25% damage; -17.5% defense; +20% speed; 10% faster ability
recharge → +30% damage; -15% defense; +20% speed; 15% faster ability
recharge
● Make Condor have heavy fighter armour
● Rebalance all space healing abilities (this includes Supplement Drop, Repair Droids,
Capturable Repair station and Shipyards):
○ Now are all single target heal, preventing heal stacking being overpowered
○ Repairs on fighters are now a flat value, making each tick heal one fighter for 10 health
○ Repairs on ships are now 3% plus 25 flat health instead of 5% for all ships, this will make repairs more effective on smaller ships like frigates and corvettes while ensuring, that bigger ships also get at least 60% health
○ Capturable repair station no longer heals fighters
● DH-Omni now uses big repair droids, which have a bigger healing range and stay for 40 seconds. Increased the recharge of the ability from 30 seconds to 60 to balance it out

Balance Changes Ground
● Fixed Stability Fire
○ Now uses Power to Weapons in the backend
○ Disables movement and plays deploy/undeploy animations
○ Now you can target whatever you want while the ability is active
● AT-AP no longer needs to deploy to fire main gun, now only deploys for stability fire, removed armor pierce, wider firing cones, made the collision mesh smaller
● Gave Snail Tank two Light 3-Burst Particle cannons instead of Blaster Cannons
● Lowered range of J1 from 1000 to 800
● Made LR-57 able to move into infantry only
● Reduced distance soldiers spread out from 2.0 to 1.8, so that they dont spread out as much to make them block less area
● Increase range of ammo container effect

Map Changes
● Space Map Changes
○ Removed respawning turrets from Commenor, Roche_Asteroids, and Skako Minor (Courtesy of StarGhostss)
○ Changed Brentaal IV to low orbit map (Courtesy of SatteliteofLove)
● New Ground Maps
○ Dorin (From: Polemarchos)
● Ground Map Changes
○ Umbara
■ Increased Starting Landing Zone Population from 8 to 10
■ Reduced number of small build pads in the initial trench line before the
first Landing Zone
■ Adjusted bunker placement along the roadway in the valley
■ Reduced turbolaser towers from 4 to 3
○ Koensayr: Removed era inappropriate starfighters
○ Raxus Secundus: Removed ISD bridge wreckage from junkyard
○ Uyter: Fixed bug where small turret buildpads did not spawn when Republic was defending

Bug Fixes
● Fixing Independent takeover not working anymore after player did regular diplomacy
● Locking both Count Dooku and Padme after they get spawned through diplomacy, to prevent players being able to purchase them a second time.
● Fixed minor stacking issues with some hero command traits:
○ Captain Voss Parck's bonuses were stacking on top of all traits; now functions the same as all other hero traits.
○ Disciplined commanders (both space and ground) provide an ability recharge bonus that was incorrectly stacking on top of other ability recharge bonuses / Heroes impacted are as follows (Commander Cody, Ki-Adi Munid, Admiral Dao,
Captain Pellaeon, Count Dooku, Lushros Dofine, and Gizor Dellso)
● Fix shipyard heal not working
● Fixed Hero head not appearing in the top right corner for Captain Sparky, Horn Ambigene, Jace Dallin, Kalani, Gap Nox, Darts Dnar, K2B4, TN123, TX21
● Fixed difficulty starting forces for Canon GC being loaded in Big GC (Noticable through stuff like Republic Administration on Pirate controlled Ord Mantell)
● Fixed AT-TE, J1 from moving through infantry only
● Fixed Crab Droids auto attacking walls
● Fix Kessel not using the CW version of the map
● Fix Padme name in space
● Fix invisible icon for clone commandos in GC mode
● Gave some pirate raid units Hostile affiliation, so that the AI uses them
● Fix Fantail using carrack VO for ion ability
● Fix Porax/Belbullab armor typo, now they properly use their Heavy Fighter armor making them more durable
● Fix Victory II frigate and Homing Spider droid not having an autofire script
● Fixed icon reference for Delta-7b fighter
● Fix some formation spacing errors on B1s, B2s and a few indigenous units, hopefully fixes them freezing up sometimes
● Fix some texts mentioning rebels and black sun

Misc
● New model for sniper projectile, very loong to make them look distinct
● Polished up model of LR-57, now nice and smooth
● New era appropriate icon for Carlist Rieekan
● Make loadout upgrades play Upgrade SFX when building, cancelling, finishing
● Made swamp speeder model easier to reuse, fix grills being invisible

Оновлено: 19 січ. о 7:46
автор: MaxiM

Patch to 1.1.2.

Space Map Changes
○ Vergesso Asteroids: Give middle asteroids collision to prevent units from flying
into them

Bug Fixes
● Fix planetary takeover sometimes breaking, when the diplomat is moved away from the planet.
● Fix bounty hunter build limit allowing for building over the limit, if a hunter is on assassination cooldown.

Оновлено: 18 січ. о 7:44
автор: MaxiM

Patch to 1.1.1.

Mechanic Adjustments

● Galactic Events
○ Fix Galactic Events permanently freezing the game when they show up at the same time as a battle does
○ Now the game is just paused with the pause button
○ If player unpauses, the game will just run with the event screen still visible for 5 weeks (player is unable to do most actions)
○ If a battle appears at the same time as an event, the game will just be in a regular paused state the player can unpause, events will completely reset themselves after 5 weeks and start appearing again

● Hero Locking
○ All story locked heroes will now be locked in the first few seconds of the GC
○ Units will become buildable after 3 seconds, so players can’t build heroes before they get locked

● Hero Cooldown
○ Now properly works for all Jedi and Clone Commanders
○ Delta and Fordo now also have cooldown.

Bug Fixes
● Fix Jedi and Clone Commanders being unsellable
● Fix hero cooldown mechanic not properly working
● Remove Yularen from minor hero list in gamescoring to maybe fix his rescue mission firing incorrectly
● Prevent build unit script to build ground units when theres no company slots open and the planet is blockaded by an enemy
● Fixed a text error with "Pirate Rescue" (Independent Leader Rescue)
● Fixed missing commander group text on TF-1726
● Fix hero Techno Union role
● Fix Kleeve unit for Build limit dialog
● Fix text errors on Lt Hawk and Warthog
● Make congressional office buildable on Skako
● Fix some minor text issues

Оновлено: 15 січ. о 12:07

Patch to 1.1.0.

Patch notes too long to add here - see the pinned discussion for them, or get them on our discord.