Garry's Mod
CLegs
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Aggiornamento: 28 dic 2024, 22:11

- 8038f4d: Apply bone manipulations from glide vehicles
- eae6a0c: Improve bone hiding in vehicles

Aggiornamento: 28 dic 2024, 0:04

- 1baa187: Partially reverted bone manipulation changes from f3dc277

Aggiornamento: 27 dic 2024, 14:44

- 8bb327f: Safer check in IsHoldingWeaponInVehicle

Aggiornamento: 26 dic 2024, 22:33

- f3dc277: Rewritten bone handling
- c67d5c5: Safe bone scaling (cl_legs_safebones cvar), workaround for users experiencing bones staying at world origin
- 1ba6a0a: Better clipping in vehicles, no more arms being clipped out when falling

Aggiornamento: 26 dic 2024, 15:06

- bf1354b: Fix bone manipulation failing on respawn

Aggiornamento: 23 dic 2024, 13:53

- 8d6034c: Fix cl_legs_toggle concommand

Aggiornamento: 19 dic 2024, 23:25

- 54c471f: Added global var for third-party addons

Aggiornamento: 19 dic 2024, 16:06

- 717fd60: Better rendertarget blacklisting
- 5dd83f5: Proper model scaling
- 5b63fd9: Destroy entity on cl_legs 0, instead of just preventing rendering
- 6fa3b47: Removed PLAYER:Alive check in ENT:Think, frees up some performance
- 4f30d2e: Changed Think hook to Tick

Aggiornamento: 18 dic 2024, 17:08

- 27a2ecf: Safer holster check

Aggiornamento: 18 dic 2024, 13:54

- ce29bd2: Hotfix for missing Simple Holster convar