Wreckfest
Pony Kart DS Map Pack (16+2)
1–8/8 bejegyzés mutatása
Frissítés: szept. 19. @ 7:55
TOAST által

SweeBree rainbow now transparent
FallWeat smoothed slightly and AI more careful
SugaCorn funnel texture scroll slowed, sign more realistic
OurTown alt1 now driven more often, road transition now custom texture
CantDrive bridges smooth and texture seamless, mesh optimized and river now has reset
ChanHive now smooth and AI more careful

*VinyRoad spinning is not original, neither is the scratcher animation but both should be in the original

Frissítés: szept. 17. @ 4:43
TOAST által

No more empty folders
SugaCorn resetplane lowered near cupcakes
ChanHive startline banner now not using raw logo textures.

Frissítés: szept. 17. @ 4:06
TOAST által

All tracks now complete
Skyboxes now meshed, most use a copy and pasted generic one but so does the original it's just not named as generic.

*Preview pictures are tilted for maxmum size on the image
*Ramp size reduction and minor changes everywhere to compensate for more realistic physics
*Characters imported and put on the first map, for completion's sake

Frissítés: jan. 18. @ 12:21
TOAST által

a tcat missing

Frissítés: jan. 18. @ 12:15
TOAST által

Cloud Stadium: reset on jumps prohibited
Everfree Forest: Zebra/ Arrows now not just loaded in legacy
Chaos Driftway: first wood bridge jump more secure
Rainboom Road: only main is now shown on minimap, not just alt1 and not main/ weather now bright and the road is not self illuminated/ AI route actually adjusted (but first corner is still awful for the AI trying to fight eachother in a 180°)

Frissítés: jan. 17. @ 5:12
TOAST által

Magic Cup (Cloud Stadium (raw), Everfree Forest, Chaos Driftway, Rainboom Road)
Party Cup (Sugarcube Valley (raw))
Skyboxes now objects (copies from original) in addition to car tint of actual skybox behind
Edge split 0° on visual map (it is not smoothed originally anyway)
Kart sign now x2 scaled
Copypaste crysempire weather now with unique weather name per map

*Everfree Forest (legacy) is kept for comparison, remeshing the terrain without destroying the original created 2 seperate maps and it'd seemed fine to keep the old

Frissítés: 2024. dec. 12. @ 7:23
TOAST által

Ourtown less inefficent corner cutting
CantDrive first 90° turn more open (for lap 1' sake), face tear filled (I thought I fixed it guess I revered it back eventually)
CrystalEmpire transparency trigger removed from lopo houses

Frissítés: 2024. dec. 12. @ 6:31
TOAST által

Dash Cup (Crystal Empire, Our Town, Canterlot Drive,Changeling Hive)
*spiral on Crystal Empire remeshed, still counted as raw since the mesh could still use more poly especially in the sharp turns)
*all maps (raw), probably easier to remesh the road itself than to fix what's rough
*texture scaled 4x