Project Zomboid

Project Zomboid

Operation Genesis Code - Quests [Enhanced]
Mostrando 1-6 de 6 aportaciones
Actualización: 13 JUN a las 8:36
por Blod

Major Update:

  • Code structure optimized across all mod files (new save is mandatory).

  • Improved compatibility across Build 41 and Build 42 (awaiting dependent mods for full 42 support).

  • Bug fixes and code bloat removed.

  • Logic improved for performance and stability.

  • Main quest has been refined and enhanced.

  • General Ironside’s spawn position has changed (same building, new coordinates).

  • Mission map improved for better readability, now a single item with two pages.

  • Polished journal structure and dynamic progress tracking.

  • All three challenging side quests have been refined and enhanced.

  • Increased rewards for each quest, making completion of any difficult mission worth the risk.

  • Special quest items now feature examine functionality and unique showcases.

  • Enhanced NPC systems tied to quest states.

  • Improved NPC behavior, branching dialogue, and journal integration.

  • Optimized location and trigger systems for consistency and challenge.

  • Enhanced 3D quest item placement in the world.

  • New static 3D item visuals appear when equipped as primary.

Actualización: 21 DIC 2024 a las 10:27
por Blod

Updated the mod in preparation for compatibility with Build 42.

Actualización: 21 DIC 2024 a las 8:21
por Blod


Actualización: 21 DIC 2024 a las 8:21
por Blod

Actualización: 21 DIC 2024 a las 8:17
por Blod

Actualización: 11 DIC 2024 a las 12:38
por Blod

Release of the official "Operation Genesis Code" module to Steam Workshop by Blod